ffb5ca5ff1
More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
2019-08-20 23:02:35 -07:00
f8058ceeb0
Weapon prediction experiments
2019-08-20 08:53:57 -07:00
101c3601d3
FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
2019-08-17 19:35:31 -07:00
2081fa790a
Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
2019-08-14 02:43:43 -07:00
19a52bf611
Initial Counter-Strike VGUI support
2019-08-10 14:37:56 -07:00
7d373d9216
Slight weapon adds/edits for ongoing work in FreeHL
2019-08-08 01:42:05 -07:00
021d985a2e
Moved weapon specific animation code to the respective weapon files for FreeHL
2019-08-07 00:20:42 -07:00
75bed53adc
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
...
Added item_suit and item_longjump... they do not do anything interesting yet.
Decals: Added glass break decals upon impact
Damage: Brush-entity radius damage should to work better now
Also seperated the weapons table from generic weapon entry functions. This should make maintaining mods easier
Fixed references from sv_clientslots to sv_playerslots. My brain gets confused between the Quake games at this point. I blame FTE
Fixed sprite animation cycle length check. It attempted to play one more frame than any sprite ever has. Needs more heavy testing?
2019-03-14 20:13:02 +01:00
8220ce4116
Cleanup: Change instances of _x to [0], y to [1] and z to [2]
2019-03-13 22:03:57 +01:00
9d869d5c0a
Fix damage overlay for splitscreen games
...
Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
2019-03-12 01:22:50 +01:00
1b2dd20edb
Added sprite blood, weapon prediction changes [WIP]
2019-02-28 08:18:01 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00