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52149376a6
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Fix Counter-Strike weapon animation conflicts
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2019-08-22 22:38:52 -07:00 |
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b1ccc9fbb1
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Prediction: Propagate jumptime and teleport_time
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2019-03-25 01:49:27 +01:00 |
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7e46202f7b
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cl_radar 2, map overview player visibility improvements
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2019-03-24 19:37:48 +01:00 |
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2af78be51a
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GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
Flashlight: You can now see other players' light being cast.
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2019-03-13 20:46:07 +01:00 |
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a6695de43c
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Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice.
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2019-02-21 12:43:59 +01:00 |
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546451338f
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
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63efe2b147
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Valve progs boots now.
More restructuring.
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2019-01-21 03:00:14 +01:00 |
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8043b8f830
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
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