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Marco Hladik
cce2429308
Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
...
to override the expected behaviour of rendering additive/texture rendermode surfaces fullbright.
2020-10-24 07:04:30 +02:00
Marco Hladik
d0231eee50
Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
2020-10-08 12:03:52 +02:00
Marco Hladik
b6e9aceb02
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
Renamed from platform/data.pk3dir/glsl/defaultwall.glsl (
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