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Marco Hladik
3c8f69c7ed
Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
2020-09-25 20:21:16 +02:00
Marco Hladik
776790075a
Platform: Added some fun example post processing shaders. exec postproc_*.cfg in console. It should suggest a few.
2020-09-25 14:03:44 +02:00