faaf67762f
Platform: minor cleanup, updated fonts/
2023-03-12 16:00:31 -07:00
2a8081b042
Overhaul of the entire documentation.
2022-10-02 17:10:54 -07:00
02efa21e3d
Move game-specific sources into their respective mod-dirs. This was planned
...
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
8720727123
Added some helper scripts to assist in building the engine and game.
2020-11-06 17:42:44 +01:00
282d9dbe5b
Updated .gitingore
2020-08-07 16:51:35 +02:00
0d3f271b21
Half-Life: Convert item_battery and item_healthkit to use sound shader
...
definitions instead of using sound() directly.
2020-04-22 12:45:45 +02:00
f66792ef49
Comitting the new cstrike-branch stuff so far, it's very little but a
...
step in the right direction. The old (regressed) codebase is now in
cstrike.old.
2020-03-28 10:56:52 +01:00
7bf8db941d
Shoved some precaching stuff around
2020-03-24 07:47:41 +01:00
674432f6cb
Added missing They Hunger files.
2019-12-22 23:28:39 +01:00
cfe0094c28
- Added early Poke646 entries.
...
- Added missing Shock-Rifle particle file.
- Fixed monster_scientist behaviour in SciHunt that broke.
- Added parenting functionality for entities (The Wastes uses this.)
- More updates to BasePhysics. Requires plugins/bullet.
I want to make it work with primitive physics however.
- Updated prop_rope entity. The Wastes uses this and requires an updated
engine.
- Changed the way env_sound works. This may be more accurate.
2019-12-22 12:13:49 +01:00
2af78be51a
GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
...
Flashlight: You can now see other players' light being cast.
2019-03-13 20:46:07 +01:00