1a26181241
build.cfg: Update BUILD_ENGINEREVISION to 6222
2022-03-28 17:31:51 -07:00
b0254199da
build.cfg: update BUILD_ENGINEREVISION to 6202
2022-03-03 14:17:57 -08:00
31f5fc0119
build.cfg: Bump BUILD_ENGINEREVISION to 6148
2022-01-10 17:55:18 -08:00
eb85121716
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
...
like achievements, rich presense. Minor GLSL adjustments.
2021-11-20 17:27:52 +01:00
b670c994c1
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
...
that you can enable in build.cfg...
base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it
easier to handle in-game status changes...
NSRenderableEntity: Add support for 'modelscale' key
2021-11-09 17:33:16 +01:00
736ecb61f8
TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
...
else.
2021-10-15 09:37:51 +02:00
043fc1e390
build.cfg: Set BUILD_ENGINEREVISION to 6063
2021-10-02 21:23:51 +02:00
a62aee6e15
build.cfg: We now link against FTEQW revision 6061 by default.
2021-09-26 22:24:22 +02:00
0ae6d8048b
build.cfg: if BUILD_ENGINEREVISION is 0, build latest.
2021-08-27 12:31:07 +02:00
60e7bcc520
build.cfg: Set BUILD_BULLET to 0 for now
2021-08-07 22:37:55 +02:00
4bebda7940
build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
2021-08-07 12:27:19 +02:00
e50cf421e6
build.cfg now specifies which revision of fteqw to build to avoid sudden
...
breakage
2021-08-07 12:09:34 +02:00
75f97827dc
Add build.cfg source, for configurable builds using the build_*.sh scripts.
2021-06-26 18:09:08 +02:00