Commit graph

12 commits

Author SHA1 Message Date
d88c441f27 Menu: Prevent menu input interaction when Frag-Net dialogue is displayed 2019-01-16 05:17:24 +01:00
280fa8d99a Menu: Fixed dialog alignments by changing strings to textfields 2019-01-16 02:16:44 +01:00
7597f23a9d Menu: Added support for Half-Life's logo.avi header image 2019-01-16 01:14:54 +01:00
a4c77d7a95 Cleanup, removing unused cruft, moved menu into its own basedir. 2019-01-16 00:10:21 +01:00
99c878d4d0 Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
6e82e3b576 Remove the loadingscreen stuff from the menu as it's empty right now anyway. 2019-01-10 11:17:45 +01:00
3ef5e6c009 Fix the 'kill' command 2019-01-06 00:22:06 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
d1ad1b13bf Misc prediction fixes 2018-12-30 06:37:53 +01:00
ff7e6b6c41 Made the connect button work in the Internet/LAN menus 2018-12-28 00:03:00 +01:00
8ffd4bb134 Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00