|
e5ba0406fd
|
Added pSeatLocal, which is like pSeat but games no longer break if upstream
Nuclide expects new fields. You might have to migrate some fields over.
|
2021-03-31 13:40:27 +02:00 |
|
|
9319e63619
|
View_AddEvent: Add hack to cache and verify we're playing the event only on our frame of choice
|
2021-03-30 07:30:33 +02:00 |
|
|
b043b57ed5
|
Get rid of the View_EjectShell* functions I added last week and replace it
with the much cooler View_AddEvent() which allows for much more.
|
2021-03-29 21:52:53 +02:00 |
|
|
48d1b1ad0d
|
Client: View_EjectShell is now replaced by three different variations.
|
2021-03-17 14:34:26 +01:00 |
|
|
3d1041fcf6
|
Added ClientGame callbacks for PreDraw and PostDraw calls.
|
2021-03-17 06:24:38 +01:00 |
|
|
f8798d6084
|
Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
it makes a lot more sense of prediction purposes
|
2021-03-09 11:39:52 +01:00 |
|
|
fc75a1be11
|
Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
|
2021-02-28 02:31:27 +01:00 |
|
|
3037d38b9a
|
Base-Mod: Document client and server progs.src a bit more to encourage
a kind-of structure.
|
2021-02-17 11:16:30 +01:00 |
|
|
a902b702ae
|
Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
|
2021-02-17 00:44:40 +01:00 |
|
|
02efa21e3d
|
Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |
|