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4b75b36c89
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make_dist.sh: Respect $GAME_DIR/manifest.fmf when building release tarballs.
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2022-10-02 17:11:19 -07:00 |
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8db164adc7
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make_dist.sh: bundle any script starting with install_*.sh into the game-dir
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2021-08-29 16:03:48 +02:00 |
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42b1abf668
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Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
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2021-08-29 09:53:36 +02:00 |
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2256c8501c
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build_game.sh: double check if we're in a git repo before updating a sub-module
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2021-08-07 23:14:51 +02:00 |
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af139751e0
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setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
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2021-06-01 12:40:53 +02:00 |
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f4f033ca3d
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make_dist.sh: Add check for EXCLUDE_PLATFORM env
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2021-05-22 15:22:13 +02:00 |
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51d9d4caa8
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Overhauled make_dist.sh so it's game-agnostic! It'll just build pk3dirs
and bundle them now.
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2021-03-15 11:43:15 +01:00 |
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f8edafcaf3
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make_dist.sh: Add extra code to build a seperate FreeCS binary package
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2021-02-02 11:45:42 +01:00 |
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d5ff5d870c
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make_dist.sh: Use .zip for packaging, write new installed.lst instead of copying a working/modified one
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2021-01-23 22:51:25 +01:00 |
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178f988167
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Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
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2021-01-23 14:54:31 +01:00 |
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21bd18b5d7
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make_dist.sh: Don't ship mod .fmf files, as they ought to be installed via the Custom Game menu
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2021-01-22 13:09:38 +01:00 |
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751315b318
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Rename build_release.sh to make_dist.sh to avoid confusion.
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2020-12-04 10:15:16 +01:00 |
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