Commit graph

15 commits

Author SHA1 Message Date
fcd72d259f
nuclide/nuclide-ds: Improvements to manifest loading. Read Documentation/Launching.md for details. 2022-12-28 12:11:13 -08:00
2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
df794ef44d
Import some documentation from the old wiki. Adjust formatting.
Still loads to do in terms of fixing the old links.
2022-10-26 12:47:59 -07:00
8606a8c62a
Documentation/Building.md: added detailed dependency info contributed by Xylemon 2022-10-19 16:20:09 -07:00
829d523b79
Update Documentation/Materials/MatOverview.md 2022-10-17 14:00:27 -07:00
2196047f3c
Documentation: Remove the header names from certain sections of material commands. 2022-10-17 13:33:16 -07:00
c60e8d1e4c
Update Documentation/Materials/MatGoldSrc.md 2022-10-17 13:24:18 -07:00
f61c093942
Update Documentation/Materials/MatGoldSrc.md, add some example images while we're at it... 2022-10-17 12:41:14 -07:00
f01e90ad2e
Merge material property definitions into the surfaceproperties system to streamline
everything more and to allow level designers custom properties without recompiling
the game-logic. This will also make it more Source Engine compatible.
2022-10-15 22:43:32 -07:00
bfe0219609
Add Documentation/Classes.md 2022-10-14 15:43:07 -07:00
b4bc29d5c6
Add Documentation/CodeOverview.md 2022-10-03 14:38:54 -07:00
5ce1dba61b
Documentation: Add notes on launching games, building and distributing binaries. 2022-10-02 17:49:35 -07:00
8b6d3ae7ee
Update History.md 2022-10-02 17:23:44 -07:00
2a8081b042
Overhaul of the entire documentation. 2022-10-02 17:10:54 -07:00