Commit graph

11 commits

Author SHA1 Message Date
110ce2b607 GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
2021-02-17 16:21:17 +01:00
a902b702ae Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
2021-02-17 00:44:40 +01:00
02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
09b11284b3 Make sure to exec platform_default.cfg in the .fmf level so we don't get
overriden by hostile mods.
2021-01-23 23:41:58 +01:00
cd910e53cc They Hunger: Now we also have a scripts/map_blacklist, contributed by Xylemon! 2021-01-15 01:08:20 +01:00
f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
1f0e93d35a Precaching CS weapon sounds via sound-shaders... 2020-04-06 10:53:26 +02:00
755eecfc34 A bunch of mod changes contributed to by Xylemon, mixed together with
some of my FX code which is going places.
2020-04-05 02:25:27 +02:00
5dde0fb486 Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
0c62ea6371 Fixed a crash because monster_generic entities really shouldn't be CBaseEnt 2020-03-27 16:26:52 +01:00
674432f6cb Added missing They Hunger files. 2019-12-22 23:28:39 +01:00