NSMonster: SetOrigin() during Respawn at least once so monsters don't die in the same spot during multiplayer respawns, inside hurt triggers or whatever.
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@ -1814,6 +1814,7 @@ NSMonster::Respawn(void)
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SetModel(GetSpawnModel());
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SetSize(base_mins, base_maxs);
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SetEyePos([0, 0, m_flEyeHeight]);
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SetOrigin(GetSpawnOrigin());
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ScheduleThink(AdjustSpawnPos, 0.0f);
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if (HasSpawnFlags(MSF_MONSTERCLIP)) {
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