NSMonster: SetOrigin() during Respawn at least once so monsters don't die in the same spot during multiplayer respawns, inside hurt triggers or whatever.

This commit is contained in:
Marco Cawthorne 2023-11-18 20:30:10 -08:00
parent 277b453c40
commit fa4f77aae0
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -1814,6 +1814,7 @@ NSMonster::Respawn(void)
SetModel(GetSpawnModel());
SetSize(base_mins, base_maxs);
SetEyePos([0, 0, m_flEyeHeight]);
SetOrigin(GetSpawnOrigin());
ScheduleThink(AdjustSpawnPos, 0.0f);
if (HasSpawnFlags(MSF_MONSTERCLIP)) {