NSVehicle: Remove any velocity from the driver when they're attached to a vehicle.
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@ -419,6 +419,9 @@ NSVehicle::PlayerAlign(void)
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vecPlayerPos += v_right * m_vecPlayerPos[1];
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vecPlayerPos += v_up * m_vecPlayerPos[2];
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setorigin(m_eDriver, vecPlayerPos);
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/* remove any player velocity to prevent fall damage or other unnicecities */
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m_eDriver.velocity = [0,0,0];
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}
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void
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