NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance
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1 changed files with 11 additions and 6 deletions
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@ -187,19 +187,19 @@ NSMonster::Restore(string strKey, string strValue)
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int
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int
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NSMonster::AnimIdle(void)
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NSMonster::AnimIdle(void)
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{
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{
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return -1;
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return frameforaction(modelindex, ACT_IDLE);
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}
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}
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int
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int
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NSMonster::AnimWalk(void)
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NSMonster::AnimWalk(void)
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{
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{
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return -1;
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return frameforaction(modelindex, ACT_WALK);
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}
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}
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int
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int
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NSMonster::AnimRun(void)
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NSMonster::AnimRun(void)
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{
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{
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return -1;
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return frameforaction(modelindex, ACT_RUN);
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}
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}
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void
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void
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@ -419,22 +419,27 @@ NSMonster::SeeThink(void)
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}
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}
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}
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}
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var float autocvar_ai_stepSize = 128;
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float
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float
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NSMonster::GetWalkSpeed(void)
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NSMonster::GetWalkSpeed(void)
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{
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{
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return 64;
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float speed = autocvar_ai_stepsize / frameduration(modelindex, AnimWalk());
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return speed;
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}
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}
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float
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float
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NSMonster::GetChaseSpeed(void)
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NSMonster::GetChaseSpeed(void)
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{
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{
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return 240;
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float speed = autocvar_ai_stepsize / frameduration(modelindex, AnimRun());
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return speed;
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}
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}
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float
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float
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NSMonster::GetRunSpeed(void)
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NSMonster::GetRunSpeed(void)
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{
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{
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return 140;
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float speed = autocvar_ai_stepsize / frameduration(modelindex, AnimRun());
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return speed;
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}
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}
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float
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float
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