NSRenderableEntity: Add RenderFX RFX_GLOWSHELL2, which is the same as RFX_GLOWSHELL, but
the glow effect has a 'cull back' rendering flag.
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a8c8938408
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6 changed files with 39 additions and 1 deletions
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@ -113,6 +113,18 @@ Viewmodel_ApplyBob(entity gun)
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strength = 240 - strength;
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strength *= 0.005f;
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#ifdef WASTES
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float sprint;
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if (pSeatLocal->m_iSprinting && vlen(pSeat->m_vecPredictedVelocity) > 240) {
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pSeatLocal->m_flSprintLerp = bound(0.0f, pSeatLocal->m_flSprintLerp + clframetime, 1.0f);
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} else {
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pSeatLocal->m_flSprintLerp = bound(0.0f, pSeatLocal->m_flSprintLerp - clframetime, 1.0f);
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}
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sprint = 20 * pSeatLocal->m_flSprintLerp;
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gun.angles[0] += sprint;
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gun.angles[1] += sprint + (sprint * pViewBob->m_flBob) * 0.25f;
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#endif
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gun.angles[0] += strength * sintime;
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gun.angles[1] += strength * sintime;
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gun.angles[2] += strength * sintime;
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@ -41,6 +41,7 @@ font_s FONT_CON;
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//var string g_shellchrome;
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var float g_shellchromeshader;
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var float g_shellchromeshader_cull;
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/* clientside cvars */
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var float autocvar_zoom_sensitivity = 1.0f;
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@ -119,6 +119,7 @@ CSQC_RendererRestarted(string rstr)
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//g_shellchrome = spriteframe("sprites/shellchrome.spr", 0, 0.0f);
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g_shellchromeshader = shaderforname("shellchrome", sprintf("{\ndeformVertexes bulge 1.25 1.25 0\n{\nmap %s\ntcMod scroll -0.1 0.1\ntcGen environment\nrgbGen entity\n}\n}", "textures/sfx/reflection.tga"));
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g_shellchromeshader_cull = shaderforname("shellchrome2", sprintf("{\ncull back\ndeformVertexes bulge 1.5 1.5 0\n{\nmap %s\ntcMod scroll -0.1 0.1\ntcGen environment\nrgbGen entity\n}\n}", "textures/sfx/reflection.tga"));
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/* end msg */
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print("Graphical resources reloaded\n");
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@ -49,7 +49,8 @@ enum
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RFX_CONSTANTGLOW = 14,
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RFX_DISTORT = 15,
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RFX_HOLOGRAM = 16,
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RFX_GLOWSHELL = 19
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RFX_GLOWSHELL = 19,
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RFX_GLOWSHELL2 = 20
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};
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#endif
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@ -427,6 +427,22 @@ NSRenderableEntity::RenderFXPass(void)
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drawflags = 7;
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abslight = 128;
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break;
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case RFX_GLOWSHELL2:
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/* make this entity shellchrome */
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effects = EF_ADDITIVE;
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fatness = 0;
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colormod = m_vecRenderColor;
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forceshader = g_shellchromeshader_cull;
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alpha = 1.0;
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/* copy entity into rendering queue */
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addentity(this);
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/* reset */
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forceshader = 0;
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fatness = 0;
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colormod = [1,1,1];
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alpha = 1.0f;
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effects = 0;
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break;
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case RFX_GLOWSHELL:
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/* make this entity shellchrome */
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effects = EF_ADDITIVE;
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@ -565,6 +565,8 @@ prop_vehicle_driveable::RunVehiclePhysics(void)
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new_origin *= 0.25f;
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setorigin(this, new_origin);
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PlayerAlign();
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/* actiony stuff */
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}
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#ifdef SERVER
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@ -604,6 +606,8 @@ prop_vehicle_driveable::Respawn(void)
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if (m_eDriver)
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PlayerLeave((base_player)m_eDriver);
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SendFlags = -1;
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}
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#endif
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@ -720,6 +724,9 @@ prop_vehicle_driveable::SendEntity(entity ePVSent, float flSendFlags)
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WriteByte(MSG_ENTITY, ENT_VEH_4WHEEL);
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WriteFloat(MSG_ENTITY, flSendFlags);
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if (!modelindex)
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return (false);
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if (flSendFlags & VEHFL_DRIVER) {
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WriteEntity(MSG_ENTITY, m_eDriver);
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}
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