Added game-specific maxspeed overrides.
This commit is contained in:
parent
51cce26fd8
commit
d7e818410c
20 changed files with 120 additions and 1 deletions
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@ -40,6 +40,7 @@
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../../shared/valve/animations.c
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../../shared/cstrike/player.cpp
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../player.c
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../../shared/cstrike/pmove.c
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../../shared/pmove.c
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predict.c
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../predict.c
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@ -36,6 +36,7 @@
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../../shared/valve/animations.c
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../../shared/gearbox/player.cpp
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../player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/predict.c
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../predict.c
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@ -36,6 +36,7 @@
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../../shared/valve/animations.c
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../../shared/hunger/player.cpp
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../player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/predict.c
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../predict.c
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@ -36,6 +36,7 @@
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../../shared/valve/animations.c
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../../shared/valve/player.cpp
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../player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/predict.c
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../predict.c
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@ -43,6 +43,7 @@ decore.cpp
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../../shared/valve/animations.c
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../../shared/rewolf/player.cpp
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../player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/predict.c
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../predict.c
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@ -39,6 +39,7 @@
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../../shared/valve/animations.c
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../../shared/scihunt/player.cpp
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../player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/predict.c
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../predict.c
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@ -42,6 +42,7 @@ init.c
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../../shared/valve/animations.c
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../../shared/valve/player.cpp
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../player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/predict.c
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../predict.c
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@ -40,6 +40,7 @@
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../../shared/valve/animations.c
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../../shared/valve/player.cpp
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../player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/predict.c
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../predict.c
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@ -31,6 +31,7 @@
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../../shared/effects.c
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../cstrike/player.c
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../../shared/cstrike/pmove.c
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../../shared/pmove.c
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../valve/spectator.c
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@ -68,6 +68,7 @@
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../../shared/effects.c
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../valve/player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/spectator.c
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../../shared/gearbox/items.h
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@ -65,6 +65,7 @@
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../../shared/effects.c
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../valve/player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/spectator.c
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../../shared/hunger/items.h
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@ -65,6 +65,7 @@
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../../shared/effects.c
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../valve/player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/spectator.c
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../../shared/poke646/items.h
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@ -37,6 +37,7 @@ monster_human_gunman.cpp
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monster_human_unarmed.cpp
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../../shared/effects.c
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../valve/player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/spectator.c
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../../shared/rewolf/items.h
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@ -67,6 +67,7 @@ monster_scientist.cpp
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../../shared/effects.c
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../valve/player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/spectator.c
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../../shared/scihunt/items.h
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@ -29,6 +29,7 @@
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../../shared/effects.c
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../valve/player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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../valve/spectator.c
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@ -64,6 +64,7 @@
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../../shared/effects.c
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player.c
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../../shared/valve/pmove.c
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../../shared/pmove.c
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spectator.c
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../../shared/valve/items.h
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@ -15,6 +15,7 @@
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*/
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#include "radio.h"
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#include "weapons.h"
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enum
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{
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98
src/shared/cstrike/pmove.c
Normal file
98
src/shared/cstrike/pmove.c
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@ -0,0 +1,98 @@
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float GamePMove_Maxspeed(player target)
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{
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float spd = serverkeyfloat("phy_maxspeed");
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switch (target.activeweapon)
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{
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case WEAPON_NONE:
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spd *= 1.0f;
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break;
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case WEAPON_M3:
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spd *= 0.92f;
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break;
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case WEAPON_XM1014:
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spd *= 0.96f;
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break;
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case WEAPON_MP5:
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spd *= 1.0f;
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break;
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case WEAPON_P90:
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spd *= 0.98f;
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break;
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case WEAPON_UMP45:
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spd *= 1.0f;
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break;
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case WEAPON_MAC10:
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spd *= 1.0f;
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break;
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case WEAPON_TMP:
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spd *= 1.0f;
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break;
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case WEAPON_AK47:
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spd *= 0.88f;
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break;
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case WEAPON_SG552:
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spd *= 0.94f;
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break;
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case WEAPON_M4A1:
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spd *= 0.92f;
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break;
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case WEAPON_AUG:
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spd *= 0.96f;
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break;
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case WEAPON_SCOUT:
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spd *= 1.04f;
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break;
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case WEAPON_AWP:
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spd *= 0.84f;
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break;
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case WEAPON_G3SG1:
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spd *= 0.84f;
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break;
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case WEAPON_SG550:
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spd *= 0.84f;
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break;
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case WEAPON_PARA:
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spd *= 0.88f;
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break;
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case WEAPON_USP45:
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spd *= 1.0f;
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break;
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case WEAPON_GLOCK18:
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spd *= 1.0f;
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break;
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case WEAPON_DEAGLE:
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spd *= 1.0f;
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break;
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case WEAPON_P228:
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spd *= 1.0f;
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break;
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case WEAPON_ELITES:
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spd *= 1.0f;
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break;
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case WEAPON_FIVESEVEN:
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spd *= 1.0f;
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break;
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case WEAPON_KNIFE:
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spd *= 1.0f;
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break;
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case WEAPON_HEGRENADE:
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spd *= 1.0f;
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break;
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case WEAPON_FLASHBANG:
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spd *= 1.0f;
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break;
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case WEAPON_SMOKEGRENADE:
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spd *= 1.0f;
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break;
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case WEAPON_C4BOMB:
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spd *= 1.0f;
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break;
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}
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if (target.flags & FL_CROUCHING)
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spd *= 0.5f;
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return spd;
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}
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@ -751,7 +751,7 @@ PMove_Run(void)
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#endif
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/* maxspeed changes when crouching, TODO: make this game-specific */
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self.maxspeed = (self.flags & FL_CROUCHING) ? 135 : 270;
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self.maxspeed = GamePMove_Maxspeed(self);
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/* when pressing the 'use' button, we also walk slower for precision */
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if (input_buttons & INPUT_BUTTON5) {
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4
src/shared/valve/pmove.c
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4
src/shared/valve/pmove.c
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float GamePMove_Maxspeed(player target)
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{
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return (target.flags & FL_CROUCHING) ? 135 : 270;
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}
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