NSProjectile: revert the default setting for the various detonate modes

This commit is contained in:
Marco Cawthorne 2023-10-29 23:25:40 -07:00
parent a6fb7767dc
commit d65ab07cf1
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -35,9 +35,9 @@ NSProjectile::NSProjectile(void)
m_flGravity = 0.0f; m_flGravity = 0.0f;
m_flFuse = 0.0f; m_flFuse = 0.0f;
m_bDetonateOnFuse = false; m_bDetonateOnFuse = false;
m_bDetonateOnDeath = true; m_bDetonateOnDeath = false;
m_bDetonateOnWorld = true; m_bDetonateOnWorld = false;
m_bDetonateOnActor = true; m_bDetonateOnActor = false;
m_bImpactEffect = false; m_bImpactEffect = false;
m_bImpactGib = false; m_bImpactGib = false;
m_matDetonate = __NULL__; m_matDetonate = __NULL__;