NSProjectile: revert the default setting for the various detonate modes
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1 changed files with 3 additions and 3 deletions
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@ -35,9 +35,9 @@ NSProjectile::NSProjectile(void)
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m_flGravity = 0.0f;
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m_flFuse = 0.0f;
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m_bDetonateOnFuse = false;
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m_bDetonateOnDeath = true;
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m_bDetonateOnWorld = true;
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m_bDetonateOnActor = true;
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m_bDetonateOnDeath = false;
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m_bDetonateOnWorld = false;
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m_bDetonateOnActor = false;
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m_bImpactEffect = false;
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m_bImpactGib = false;
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m_matDetonate = __NULL__;
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