PropData: Respect fadetime for breakmodels.
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1 changed files with 10 additions and 2 deletions
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@ -129,8 +129,12 @@ void
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BreakModel_ParseField(int i, int a)
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{
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if (a == 2) {
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precache_model(argv(0));
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g_breakmodel[i].data = sprintf("%s%S %S\n", g_breakmodel[i].data, argv(0), argv(1));
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string mdl, fadetime;
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mdl = argv(0);
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fadetime = argv(1);
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precache_model(mdl);
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print(sprintf("caching breakmodel %s %s\n", mdl, fadetime));
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g_breakmodel[i].data = sprintf("%s%S %S\n", g_breakmodel[i].data, mdl, fadetime);
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}
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};
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@ -502,6 +506,8 @@ BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count,
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gib.velocity[2] += (random() - 0.5) * (speed * 0.25);
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gib.avelocity = vectoangles(gib.velocity);
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gib.movetype = MOVETYPE_BOUNCE;
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gib.think = Util_Destroy;
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gib.nextthink = time + fadetime;
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#ifdef CLIENT
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gib.drawmask = MASK_ENGINE;
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@ -552,6 +558,8 @@ BreakModel_SpawnUnit(vector smins, vector smaxs, vector dir, float speed, string
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gib.velocity[2] += (random() - 0.5) * (speed * 0.25);
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gib.avelocity = vectoangles(gib.velocity);
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gib.movetype = MOVETYPE_BOUNCE;
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gib.think = Util_Destroy;
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gib.nextthink = time + fadetime;
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#ifdef CLIENT
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gib.drawmask = MASK_ENGINE;
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