Client: Add cvar cl_crouch_toggle (Default: 0)

This commit is contained in:
Marco Cawthorne 2022-06-27 09:30:12 -07:00
parent e7339b124e
commit c994a9ebaf
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 7 additions and 2 deletions

View file

@ -205,10 +205,14 @@ Cmd_Parse(string sCMD)
pSeat->m_iInputUse = FALSE;
break;
case "+duck":
pSeat->m_iInputDuck = TRUE;
if (autocvar_cl_crouch_toggle == true)
pSeat->m_iInputDuck = 1 - pSeat->m_iInputDuck;
else
pSeat->m_iInputDuck = TRUE;
break;
case "-duck":
pSeat->m_iInputDuck = FALSE;
if (autocvar_cl_crouch_toggle == false)
pSeat->m_iInputDuck = FALSE;
break;
case "invnext":
HUD_DrawWeaponSelect_Back();

View file

@ -53,6 +53,7 @@ var int autocvar_r_viewmodelpass = 0;
var float autocvar_r_viewmodelfov = 90.0f;
var float autocvar_r_viewmodelscale = 1.0f;
var float autocvar_cl_hudaspect = 0.0f;
var bool autocvar_cl_crouch_toggle = false;
/* particle descriptors */
var float PART_DUSTMOTE;