NSItem: play pickup noise on player instead of self
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1 changed files with 1 additions and 1 deletions
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@ -547,7 +547,7 @@ NSItem::_AddedCallback(void)
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}
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Logging_Pickup(pl, this, __NULL__);
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StartSoundDef(m_sndAcquire, CHAN_ITEM, true);
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pl.StartSoundDef(m_sndAcquire, CHAN_ITEM, true);
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OnPickup();
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Disappear();
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#endif
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