NSRenderableEntity: rendermode RM_SOLID becomes invisible when renderamount is 0.
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1 changed files with 1 additions and 1 deletions
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@ -382,7 +382,7 @@ NSRenderableEntity::RenderFXPass(void)
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break;
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case RM_SOLID:
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colormod = [1,1,1];
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alpha = 1.0f;
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alpha = m_flRenderAmt == 0.0 ? 0.0f : 1.0f;
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glowmod[0] = 0.5f;
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break;
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case RM_ADDITIVE:
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