misc/talk.wav precache
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@ -88,6 +88,7 @@ void CSQC_Init(float apilevel, string enginename, float engineversion)
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precache_sound("debris/bustconcrete1.wav");
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precache_sound("debris/bustconcrete2.wav");
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precache_sound("debris/bustceiling.wav");
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precache_sound("misc/talk.wav");
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/* Game specific inits */
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HUD_Init();
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