Half-Life: Add SetFloating to class item_pickup.
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1 changed files with 11 additions and 2 deletions
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@ -17,6 +17,7 @@
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/* PICKUP ITEMS */
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class item_pickup:CBaseTrigger
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{
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int m_bFloating;
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int m_iClip;
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int m_iWasDropped;
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int id;
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@ -25,6 +26,7 @@ class item_pickup:CBaseTrigger
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virtual void(void) touch;
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virtual void(int i) setitem;
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virtual void(void) Respawn;
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virtual void(int) SetFloating;
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};
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void item_pickup::touch(void)
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@ -59,10 +61,14 @@ void item_pickup::setitem(int i)
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SetModel(m_oldModel);
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}
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void item_pickup::SetFloating(int i)
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{
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m_bFloating = rint(bound(0, m_bFloating, 1));
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}
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void item_pickup::Respawn(void)
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{
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SetSolid(SOLID_TRIGGER);
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SetMovetype(MOVETYPE_TOSS);
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SetOrigin(m_oldOrigin);
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/* At some points, the item id might not yet be set */
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@ -80,7 +86,10 @@ void item_pickup::Respawn(void)
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m_iClip = -1;
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}
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droptofloor();
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if (!m_bFloating) {
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droptofloor();
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SetMovetype(MOVETYPE_TOSS);
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}
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}
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void item_pickup::item_pickup(void)
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