Added bunnyhop cap
Fixed some collision issue with some surfaces caused by static breaking points
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4 changed files with 7 additions and 0 deletions
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@ -24,6 +24,8 @@ int iMoneyReward_CT;
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int iMoneyReward_T;
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void Money_AddMoney( entity ePlayer, int iMoneyValue ) {
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dprint( sprintf( "[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue ) );
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ePlayer.fMoney += (float)iMoneyValue;
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if ( ePlayer.fMoney > CS_MAX_MONEY ) {
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@ -44,7 +44,9 @@ void TraceAttack_FireSingle( vector vPos, vector vAngle ) {
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switch( (float)hash_get( hashMaterials, sTexture ) ) {
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case 'G':
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case 'V':
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Effect_Impact( IMPACT_METAL, trace_endpos, trace_plane_normal );
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TraceAttack_Penetrate( trace_endpos + ( v_forward * 2 ), vAngle );
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break;
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case 'M':
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case 'P':
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Effect_Impact( IMPACT_METAL, trace_endpos, trace_plane_normal );
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@ -59,6 +61,8 @@ void TraceAttack_FireSingle( vector vPos, vector vAngle ) {
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break;
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case 'N':
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TraceAttack_Penetrate( trace_endpos + ( v_forward * 2 ), vAngle );
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Effect_Impact( IMPACT_DEFAULT, trace_endpos, trace_plane_normal );
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break;
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case 'T':
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default:
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Effect_Impact( IMPACT_DEFAULT, trace_endpos, trace_plane_normal );
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@ -45,6 +45,7 @@ seta cl_bobcycle 0.8
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seta cl_bob 0.01
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seta cl_bobup 0.5
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seta r_particledesc default
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seta pm_bunnyspeedcap 1
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seta con_color 255 128 0
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seta vgui_color 255 128 0
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BIN
opencs/progs.dat
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opencs/progs.dat
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