Added bunnyhop cap

Fixed some collision issue with some surfaces caused by static breaking points
This commit is contained in:
Marco Cawthorne 2017-01-07 21:41:02 +01:00
parent ac78b41f0d
commit 9a46190fbd
4 changed files with 7 additions and 0 deletions

View file

@ -24,6 +24,8 @@ int iMoneyReward_CT;
int iMoneyReward_T;
void Money_AddMoney( entity ePlayer, int iMoneyValue ) {
dprint( sprintf( "[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue ) );
ePlayer.fMoney += (float)iMoneyValue;
if ( ePlayer.fMoney > CS_MAX_MONEY ) {

View file

@ -44,7 +44,9 @@ void TraceAttack_FireSingle( vector vPos, vector vAngle ) {
switch( (float)hash_get( hashMaterials, sTexture ) ) {
case 'G':
case 'V':
Effect_Impact( IMPACT_METAL, trace_endpos, trace_plane_normal );
TraceAttack_Penetrate( trace_endpos + ( v_forward * 2 ), vAngle );
break;
case 'M':
case 'P':
Effect_Impact( IMPACT_METAL, trace_endpos, trace_plane_normal );
@ -59,6 +61,8 @@ void TraceAttack_FireSingle( vector vPos, vector vAngle ) {
break;
case 'N':
TraceAttack_Penetrate( trace_endpos + ( v_forward * 2 ), vAngle );
Effect_Impact( IMPACT_DEFAULT, trace_endpos, trace_plane_normal );
break;
case 'T':
default:
Effect_Impact( IMPACT_DEFAULT, trace_endpos, trace_plane_normal );

View file

@ -45,6 +45,7 @@ seta cl_bobcycle 0.8
seta cl_bob 0.01
seta cl_bobup 0.5
seta r_particledesc default
seta pm_bunnyspeedcap 1
seta con_color 255 128 0
seta vgui_color 255 128 0

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