func_door_rotating: Add spawnflag PASSABLE
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@ -321,6 +321,10 @@ void func_door_rotating::Respawn(void)
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m_vecMoveDir = m_vecMoveDir * -1;
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}
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if (spawnflags & SF_ROT_PASSABLE) {
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solid = SOLID_NOT;
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}
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if (m_strTargetName) {
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m_iLocked = TRUE;
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}
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valve/progs.dat
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