Rewrote the Hammer code to be more according to scihunts' behaviour

This commit is contained in:
Marco Cawthorne 2019-03-06 17:01:57 +01:00
parent 5055d92c5b
commit 94c0e57810
3 changed files with 105 additions and 68 deletions

View file

@ -17,7 +17,7 @@ class player
vector view_ofs;
/* Weapon specific */
int cannon_mag;
int cannon_mag;
int glock_mag;
#ifdef CSQC
@ -27,7 +27,7 @@ class player
int p_model_bone;
float pitch;
float lastweapon;
/* Prediction */
vector netorigin;
vector netvelocity;

View file

@ -21,11 +21,11 @@ enum
void w_hammer_precache(void)
{
precache_sound("weapons/ham_hitbod1.wav");
precache_sound("weapons/ham_hitbod2.wav");
precache_sound("weapons/ham_hitbod3.wav");
precache_sound("weapons/ham_hitw.wav");
precache_sound("weapons/ham_swing.wav");
precache_sound("sh/ham_hitbod1.wav");
precache_sound("sh/ham_hitbod2.wav");
precache_sound("sh/ham_hitbod3.wav");
precache_sound("sh/ham_hitw.wav");
precache_sound("sh/ham_swing.wav");
precache_model("models/p_hammer.mdl");
precache_model("models/v_hammer.mdl");
}
@ -62,69 +62,20 @@ void w_hammer_holster(void)
void w_hammer_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
#ifdef CSQC
Weapons_MakeVectors();
vector src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
/** Launches ents, needs release, grab from idle
makevectors(pl.v_angle);
trace_ent.velocity = v_forward * 1200 + v_up * 240;
**/
int r = floor(random(0,3));
switch (r) {
case 0:
Weapons_ViewAnimation(trace_fraction >= 1 ? CROWBAR_ATTACK1MISS:CROWBAR_ATTACK1HIT);
break;
case 1:
Weapons_ViewAnimation(trace_fraction >= 1 ? CROWBAR_ATTACK2MISS:CROWBAR_ATTACK2HIT);
break;
default:
Weapons_ViewAnimation(trace_fraction >= 1 ? CROWBAR_ATTACK3MISS:CROWBAR_ATTACK3HIT);
}
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.5f;
} else {
pl.w_attack_next = 0.25f;
if (!pl.w_attack_next) {
if (pSeat->eViewModel.frame != HAMMER_HOLSTER2) {
Weapons_ViewAnimation(HAMMER_HOLSTER2);
pl.w_attack_next = 0.5f;
}
}
#else
Weapons_MakeVectors();
vector src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/cbar_miss1.wav", 1, ATTN_NORM);
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.5f;
} else {
pl.w_attack_next = 0.25f;
Effect_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, self, 10, trace_endpos, FALSE );
// TODO: Better way to find if it bleeds?
if (trace_ent.iBleeds == 1) {
if (random() < 0.33) {
Weapons_PlaySound(pl, 8, "weapons/cbar_hitbod1.wav", 1, ATTN_NORM);
} else if (random() < 0.66) {
Weapons_PlaySound(pl, 8, "weapons/cbar_hitbod2.wav", 1, ATTN_NORM);
} else {
Weapons_PlaySound(pl, 8, "weapons/cbar_hitbod3.wav", 1, ATTN_NORM);
}
}
} else {
if (random() < 0.5) {
Weapons_PlaySound(pl, 8, "weapons/cbar_hit1.wav", 1, ATTN_NORM);
} else {
Weapons_PlaySound(pl, 8, "weapons/cbar_hit2.wav", 1, ATTN_NORM);
}
if (!pl.w_attack_next) {
/* Hack */
if (pl.a_ammo1 != 1) {
pl.a_ammo1 = 1;
pl.w_attack_next = 0.5f;
}
}
#endif
@ -132,7 +83,25 @@ void w_hammer_primary(void)
}
void w_hammer_secondary(void)
{
player pl = (player)self;
#ifdef CSQC
if (!pl.w_attack_next) {
if (pSeat->eViewModel.frame != HAMMER_HOLSTER3) {
Weapons_ViewAnimation(HAMMER_HOLSTER3);
pl.w_attack_next = 0.5f;
}
}
#else
if (!pl.w_attack_next) {
/* Hack */
if (pl.a_ammo1 != 2) {
pl.a_ammo1 = 2;
pl.w_attack_next = 0.5f;
}
}
#endif
pl.w_idle_next = 2.5f;
}
void w_hammer_reload(void)
{
@ -140,8 +109,22 @@ void w_hammer_reload(void)
}
void w_hammer_release(void)
{
#ifdef CSQC
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
#ifdef CSQC
if (pSeat->eViewModel.frame == HAMMER_HOLSTER2) {
Weapons_ViewAnimation(HAMMER_ATTACK1);
pl.w_attack_next = 1.0f;
} else if (pSeat->eViewModel.frame == HAMMER_HOLSTER3) {
Weapons_ViewAnimation(HAMMER_ATTACK2);
pl.w_attack_next = 0.75f;
}
/* Pure cosmetics start here */
if (pl.w_idle_next) {
return;
}
@ -159,6 +142,59 @@ void w_hammer_release(void)
break;
}
pl.w_idle_next = 10.0f;
#else
int hitsound = 0;
vector src = pl.origin + pl.view_ofs;
makevectors(pl.v_angle);
traceline(src, src + v_forward * 64, FALSE, self);
/* Standard attack */
if (pl.a_ammo1 == 1) {
if (trace_ent.takedamage) {
hitsound = floor(random(1, 4));
Damage_Apply(trace_ent, self, 100, trace_endpos, FALSE);
if (trace_ent.classname == "monster_scientist") {
trace_ent.movetype = MOVETYPE_TOSS;
trace_ent.velocity = v_forward * 768 + v_up * 256;
}
} else {
if (trace_fraction < 1.0) {
hitsound = 4;
}
}
} else if (pl.a_ammo1 == 2) {
if (trace_ent.takedamage) {
hitsound = floor(random(1, 4));
Damage_Apply(trace_ent, self, 200, trace_endpos, FALSE);
} else {
if (trace_fraction < 1.0) {
hitsound = 4;
}
}
} else {
return;
}
switch (hitsound) {
case 1:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod1.wav", 1, ATTN_NORM);
break;
case 2:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod2.wav", 1, ATTN_NORM);
break;
case 3:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod3.wav", 1, ATTN_NORM);
break;
case 4:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitw.wav", 1, ATTN_NORM);
break;
default:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_swing.wav", 1, ATTN_NORM);
}
/* Reset the hack */
pl.a_ammo1 = 0;
#endif
}
@ -188,6 +224,7 @@ weapon_t w_hammer =
w_hammer_precache,
__NULL__,
w_hammer_vmodel,
__NULL__,
w_hammer_pmodel,
w_hammer_deathmsg,
w_hammer_hudpic

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