Client: update viewmodel bone count directly after switching models, needed for getting the right attachment positions
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@ -197,6 +197,10 @@ View_DrawViewModel(void)
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ROLL_BACK(pl.weapontime)
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ROLL_BACK(pl.weaponframe)
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}
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NSRenderableEntity viewModel = (NSRenderableEntity)pSeat->m_eViewModelL;
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viewModel._UpdateBoneCount();
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viewModel = (NSRenderableEntity)pSeat->m_eViewModel;
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viewModel._UpdateBoneCount();
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}
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float fBaseTime2 = m_eViewModel.frame1time;
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