NSRenderableEntity: Remove aggressive angle optimisation

This commit is contained in:
Marco Cawthorne 2024-02-23 13:21:08 -08:00
parent 8a18c2e992
commit 7d58b4a96a
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -113,12 +113,9 @@ NSRenderableEntity::EvaluateEntity(void)
EVALUATE_VECTOR(origin, 0, RDENT_CHANGED_ORIGIN_X)
EVALUATE_VECTOR(origin, 1, RDENT_CHANGED_ORIGIN_Y)
EVALUATE_VECTOR(origin, 2, RDENT_CHANGED_ORIGIN_Z)
angles = Math_FixDeltaVector(angles);
EVALUATE_VECTOR(angles, 0, RDENT_CHANGED_ANGLES_X)
EVALUATE_VECTOR(angles, 1, RDENT_CHANGED_ANGLES_Y)
EVALUATE_VECTOR(angles, 2, RDENT_CHANGED_ANGLES_Z)
EVALUATE_FIELD(modelindex, RDENT_CHANGED_MODELINDEX)
EVALUATE_FIELD(colormap, RDENT_CHANGED_MODELINDEX)
EVALUATE_FIELD(solid, RDENT_CHANGED_SOLIDMOVETYPE)