NSRenderableEntity: Remove aggressive angle optimisation
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@ -113,12 +113,9 @@ NSRenderableEntity::EvaluateEntity(void)
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EVALUATE_VECTOR(origin, 0, RDENT_CHANGED_ORIGIN_X)
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EVALUATE_VECTOR(origin, 1, RDENT_CHANGED_ORIGIN_Y)
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EVALUATE_VECTOR(origin, 2, RDENT_CHANGED_ORIGIN_Z)
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angles = Math_FixDeltaVector(angles);
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EVALUATE_VECTOR(angles, 0, RDENT_CHANGED_ANGLES_X)
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EVALUATE_VECTOR(angles, 1, RDENT_CHANGED_ANGLES_Y)
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EVALUATE_VECTOR(angles, 2, RDENT_CHANGED_ANGLES_Z)
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EVALUATE_FIELD(modelindex, RDENT_CHANGED_MODELINDEX)
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EVALUATE_FIELD(colormap, RDENT_CHANGED_MODELINDEX)
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EVALUATE_FIELD(solid, RDENT_CHANGED_SOLIDMOVETYPE)
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