env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam.

This commit is contained in:
Marco Cawthorne 2022-12-08 14:58:30 -08:00
parent 0f9439b956
commit 711548465a
Signed by: eukara
GPG key ID: CE2032F0A2882A22
9 changed files with 591 additions and 376 deletions

View file

@ -35,6 +35,9 @@ Entity_EntityUpdate(float type, float new)
case ENT_BEAM:
env_beam_ReadEntity(new);
break;
case ENT_LASER:
env_laser_ReadEntity(new);
break;
case ENT_PHYSICS:
NSPhysicsEntity_ReadEntity(new);
break;
@ -118,13 +121,6 @@ Entity_EntityUpdate(float type, float new)
case ENT_FOGCONTROLLER:
env_fog_controller_readentity(new);
break;
case ENT_ENVLASER:
env_laser l = (env_laser)self;
if (new) {
spawnfunc_env_laser();
}
l.ReceiveEntity(new, readfloat());
break;
case ENT_PARTSYSTEM:
info_particle_system ips = (info_particle_system)self;
if (new) {

View file

@ -11,7 +11,6 @@ client/env_sun.qc
client/env_sound.qc
client/env_soundscape.qc
client/env_particle.qc
client/env_laser.qc
client/func_lod.qc
client/func_dustmotes.qc
client/func_dustcloud.qc

View file

@ -1,81 +0,0 @@
/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void(float radius, vector texcoordbias) R_EndPolygonRibbon = #0;
enumflags
{
ENVLASER_CHANGED_ORIGIN,
ENVLASER_CHANGED_ANGLES,
ENVLASER_CHANGED_TEXTURE,
ENVLASER_CHANGED_ENDTEXTURE,
ENVLASER_CHANGED_STATE
};
class env_laser
{
public:
void env_laser(void);
virtual void ReceiveEntity(float,float);
virtual float predraw(void);
private:
int m_iState;
string m_strBeamTex;
string m_strEndTex;
};
float env_laser::predraw(void)
{
if (!m_iState)
return (PREDRAW_NEXT);
R_BeginPolygon(m_strBeamTex, 0, 0);
R_PolygonVertex(angles, [0,0], [1,1,1], 1.0f);
R_PolygonVertex(origin, [0,1], [1,1,1], 1.0f);
R_EndPolygonRibbon(2, [1,0]);
return (PREDRAW_NEXT);
}
void
env_laser::ReceiveEntity(float flNew, float flChanged)
{
if (flChanged & ENVLASER_CHANGED_ORIGIN) {
origin[0] = readcoord();
origin[1] = readcoord();
origin[2] = readcoord();
}
if (flChanged & ENVLASER_CHANGED_ANGLES) {
angles[0] = readcoord();
angles[1] = readcoord();
angles[2] = readcoord();
}
if (flChanged & ENVLASER_CHANGED_TEXTURE)
m_strBeamTex = sprintf("%s_0.tga", readstring());
if (flChanged & ENVLASER_CHANGED_ENDTEXTURE)
m_strEndTex = readstring();
if (flChanged & ENVLASER_CHANGED_STATE)
m_iState = readbyte();
setorigin(this, origin);
}
void
env_laser::env_laser(void)
{
}

View file

@ -82,7 +82,6 @@ server/trigger_relay.qc
server/env_shooter.qc
server/gibshooter.qc
server/env_beverage.qc
server/env_laser.qc
server/item_food.qc
server/speaker.qc
server/multi_manager.qc

View file

@ -1,260 +0,0 @@
/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_laser (1 0 0) (-8 -8 -8) (8 8 8) ENVLAZ_STARTON x x x ENVLAZ_STARTSPARK ENVLAZ_ENDSPARK ENVLAZ_DECALEND
Shoots a frickin lazer.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"texture" : Sprite to use as a texture.
"EndSprite" : Sprite to draw at the end of the laser beam impact.
"LaserTarget" : Which entity determines the end position.
"damage" : Damage-per-second when something passes through.
-------- NOTES --------
Use an info_notnull for a LaserTarget.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
enumflags
{
ENVLASER_CHANGED_ORIGIN,
ENVLASER_CHANGED_ANGLES,
ENVLASER_CHANGED_TEXTURE,
ENVLASER_CHANGED_ENDTEXTURE,
ENVLASER_CHANGED_STATE
};
enumflags
{
ENVLAZ_STARTON,
ENVLAZ_2,
ENVLAZ_4,
ENVLAZ_8,
ENVLAZ_STARTSPARK,
ENVLAZ_ENDSPARK,
ENVLAZ_DECALEND
};
class
env_laser:NSPointTrigger
{
int m_iState;
int m_iStateOld;
float m_flDPS;
string m_strLaserDest;
string m_strBeamTex;
string m_strEndTex;
public:
void env_laser(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void SpawnKey(string,string);
virtual void Respawn(void);
virtual void LaserThink(void);
virtual void Trigger(entity,int);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
};
void
env_laser::env_laser(void)
{
pvsflags = PVSF_IGNOREPVS;
m_iState = 0i;
m_iStateOld = 0i;
m_flDPS = 0.0f;
m_strLaserDest = __NULL__;
m_strBeamTex = __NULL__;
m_strEndTex = __NULL__;
}
void
env_laser::Save(float handle)
{
super::Save(handle);
SaveInt(handle, "m_iState", m_iState);
SaveInt(handle, "m_iStateOld", m_iStateOld);
SaveFloat(handle, "m_flDPS", m_flDPS);
SaveString(handle, "m_strLaserDest", m_strLaserDest);
SaveString(handle, "m_strBeamTex", m_strBeamTex);
SaveString(handle, "m_strEndTex", m_strEndTex);
}
void
env_laser::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_iState":
m_iState = ReadInt(strValue);
break;
case "m_iStateOld":
m_iStateOld = ReadInt(strValue);
break;
case "m_flDPS":
m_flDPS = ReadFloat(strValue);
break;
case "m_strLaserDest":
m_strLaserDest = ReadString(strValue);
break;
case "m_strBeamTex":
m_strBeamTex = ReadString(strValue);
break;
case "m_strEndTex":
m_strEndTex = ReadString(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
env_laser::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "texture":
m_strBeamTex = strValue;
precache_model(m_strBeamTex);
break;
case "EndSprite":
m_strEndTex = strValue;
precache_model(m_strEndTex);
break;
case "LaserTarget":
m_strLaserDest = strValue;
break;
case "damage":
m_flDPS = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
env_laser::Respawn(void)
{
if (HasSpawnFlags(ENVLAZ_STARTON)) {
m_iState = 1;
ScheduleThink(LaserThink, 0.0f);
}
}
void
env_laser::LaserThink(void)
{
entity t;
if (!m_iState) {
return;
} else {
ScheduleThink(LaserThink, 0.1f);
}
t = find(world, ::targetname, m_strLaserDest);
SetAngles(t.origin);
if (!t) {
print(sprintf("^1env_laser::^3LaserThink^7: %s has no valid target. Aborting\n", targetname));
return;
}
traceline(origin, t.origin, FALSE, this);
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, this, rint(m_flDPS), 0, DMG_GENERIC);
}
}
void
env_laser::Trigger(entity act, int state)
{
switch (state) {
case TRIG_OFF:
m_iState = 0;
break;
case TRIG_ON:
m_iState = 1;
break;
default:
m_iState = 1 - m_iState;
}
if (m_iState) {
ScheduleThink(LaserThink, 0.0f);
} else {
ReleaseThink();
}
}
float
env_laser::SendEntity(entity ePEnt, float fChanged)
{
if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
return (0);
}
WriteByte(MSG_ENTITY, ENT_ENVLASER);
WriteFloat(MSG_ENTITY, fChanged);
if (fChanged & ENVLASER_CHANGED_ORIGIN) {
WriteCoord(MSG_ENTITY, origin[0]);
WriteCoord(MSG_ENTITY, origin[1]);
WriteCoord(MSG_ENTITY, origin[2]);
}
if (fChanged & ENVLASER_CHANGED_ANGLES) {
WriteCoord(MSG_ENTITY, angles[0]);
WriteCoord(MSG_ENTITY, angles[1]);
WriteCoord(MSG_ENTITY, angles[2]);
}
if (fChanged & ENVLASER_CHANGED_TEXTURE) {
WriteString(MSG_ENTITY, m_strBeamTex);
}
if (fChanged & ENVLASER_CHANGED_ENDTEXTURE) {
WriteString(MSG_ENTITY, m_strEndTex);
}
if (fChanged & ENVLASER_CHANGED_STATE) {
WriteByte(MSG_ENTITY, m_iState);
}
return (1);
}
void
env_laser::EvaluateEntity(void)
{
/* FIXME: Check our fields for networking */
if (ATTR_CHANGED(angles)) {
SetSendFlags(ENVLASER_CHANGED_ORIGIN);
}
if (ATTR_CHANGED(origin)) {
SetSendFlags(ENVLASER_CHANGED_ANGLES);
}
if (m_iState != m_iStateOld) {
SetSendFlags(ENVLASER_CHANGED_STATE);
m_iStateOld = m_iState;
}
SAVE_STATE(origin);
SAVE_STATE(angles);
}

View file

@ -9,6 +9,7 @@ shared/func_friction.qc
shared/env_beam.qc
shared/env_sprite.qc
shared/env_bubbles.qc
shared/env_laser.qc
shared/env_projectedtexture.qc
shared/env_fog_controller.qc
shared/light_dynamic.qc

View file

@ -15,7 +15,7 @@
*/
/*QUAKED env_beam (1 0 0) (-8 -8 -8) (8 8 8) BEAM_STARTON BEAM_TOGGLE BEAM_RANDOMSTRIKE BEAM_RING BEAM_STARTSPARKS BEAM_ENDSPARKS BEAM_DECAL BEAM_SHADESTART BEAM_SHADEEND
This entity is incomplete. Purely stub.
Controllable beam effect, akin to lightning. Also known as env_lightning.
-------- KEYS --------
"targetname" : Name
@ -26,17 +26,20 @@ This entity is incomplete. Purely stub.
"life" : Lifetime of the beam in seconds.
"StrikeTime" : Time in seconds before the beam reactivates.
"damage" : Damage per second that's dealt when touching the inner beam.
"texture" : Path to the sprite to use in place of a texture.
"BoltWidth" : Thickness multiplier. 0-255 range.
"NoiseAmplitude" : Amplitude multiplier. 0-255 range.
-------- SPAWNFLAGS --------
BEAM_STARTON : Activate the beam at map start.
BEAM_TOGGLE : Beam can now be toggled off, else StrikeTime + life keys take over.
BEAM_RANDOMSTRIKE : Use variations in StrikeTime + life keys when set.
BEAM_RING : TODO: Instead of a beam, two points will connect into a ring.
BEAM_RING : Instead of a beam, two points will connect into a ring.
BEAM_STARTSPARKS : TODO: Start of the beam will spark when set.
BEAM_ENDSPARKS : TODO: End of the beam will spark when set.
BEAM_DECAL : TODO: Presumably leaves decals when sparks hit a surface.
BEAM_SHADESTART : TODO: Beam will fade towards the start point when set.
BEAM_SHADEEND : TODO: Beam will fade towards the end point when set.
BEAM_SHADESTART : Beam will fade towards the start point when set.
BEAM_SHADEEND : Beam will fade towards the end point when set.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
@ -44,14 +47,18 @@ This entity was introduced in Half-Life (1998).
enumflags
{
BEAM_CHANGED_ORIGIN,
BEAM_CHANGED_SPRITE,
BEAM_CHANGED_STARTPOS_X,
BEAM_CHANGED_STARTPOS_Y,
BEAM_CHANGED_STARTPOS_Z,
BEAM_CHANGED_ENDPOS_X,
BEAM_CHANGED_ENDPOS_Y,
BEAM_CHANGED_ENDPOS_Z,
BEAM_CHANGED_ACTIVE
BEAM_CHANGED_ACTIVE,
BEAM_CHANGED_FLAGS,
BEAM_CHANGED_COLOR,
BEAM_CHANGED_WIDTH,
BEAM_CHANGED_AMPLITUDE
};
enumflags
@ -68,7 +75,7 @@ enumflags
};
class
env_beam:NSEntity
env_beam:NSRenderableEntity
{
public:
void env_beam(void);
@ -92,6 +99,13 @@ private:
PREDICTED_VECTOR(m_vecStartPos)
PREDICTED_VECTOR(m_vecEndPos)
PREDICTED_INT(m_iActive)
PREDICTED_INT(m_iBeamFlags)
PREDICTED_FLOAT(m_flBeamWidth)
PREDICTED_FLOAT(m_flAmplitude)
/* visual fluff */
string m_strTexture;
PREDICTED_INT(m_iSpriteID)
#ifdef SERVER
string m_strStartEnt;
@ -113,6 +127,10 @@ env_beam::env_beam(void)
m_flLifeTime = 0.0f;
m_flStrikeTime = 0.0f;
m_iDamage = 0i;
m_iBeamFlags = 0i;
m_strTexture = __NULL__;
m_flBeamWidth = 0.0f;
#endif
}
@ -124,8 +142,14 @@ env_beam::Respawn(void)
SetOrigin(GetSpawnOrigin());
m_iValue = 0;
/* force us to precache the sprite model... and get a modelindex back */
m_iSpriteID = getmodelindex(m_strTexture, false);
if (HasSpawnFlags(BEAM_STARTON))
Trigger(this, TRIG_ON);
/* keep it simple */
m_iBeamFlags = spawnflags | BEAM_SHADEEND;
}
void
@ -150,6 +174,18 @@ env_beam::SpawnKey(string strKey, string strValue)
case "damage":
m_iDamage = ReadInt(strValue);
break;
case "texture":
m_strTexture = ReadString(strValue);
break;
case "BoltWidth":
m_flBeamWidth = ReadFloat(strValue);
break;
case "NoiseAmplitude":
m_flAmplitude = ReadFloat(strValue);
break;
case "rendercolor":
m_vecRenderColor = ReadVector(strValue);
break;
default:
super::SpawnKey(strValue, strKey);
}
@ -185,16 +221,13 @@ env_beam::LaunchBeam(void)
if (HasSpawnFlags(BEAM_TOGGLE))
return;
/* if we have a specific life time set */
if (m_flLifeTime)
lifetime = m_flLifeTime;
else if (m_flStrikeTime) /* else, we'll just have to take the strike time */
lifetime = m_flStrikeTime;
/* if lifetime is less or equal to 0, it's an infinite beam */
if (lifetime <= 0.0f)
if (m_flLifeTime <= 0.0f)
return;
/* if we have a specific life time set */
lifetime = m_flLifeTime;
if (HasSpawnFlags(BEAM_RANDOMSTRIKE))
lifetime *= random();
@ -210,14 +243,6 @@ env_beam::EndBeam(void)
m_iActive = 0i; /* beam is now active */
striketime = m_flStrikeTime;
/* if the strike time is less or equal to 0, don't replay it */
if (striketime <= 0.0f)
return;
/* odd behaviour: don't re-strike if we have no life-time set? */
if (m_flLifeTime <= 0.0f)
return;
if (HasSpawnFlags(BEAM_RANDOMSTRIKE))
striketime *= random();
@ -236,7 +261,7 @@ void
env_beam::Trigger(entity act, int state)
{
/* if toggle isn't enabled, it can only ever get activated */
if (HasSpawnFlags(BEAM_TOGGLE) == false) {
if (m_flLifeTime > 0 && HasSpawnFlags(BEAM_TOGGLE) == false) {
m_iValue = 1;
} else {
switch (state) {
@ -294,15 +319,20 @@ env_beam::EvaluateEntity(void)
}
}
EVALUATE_FIELD(m_iSpriteID, BEAM_CHANGED_SPRITE)
EVALUATE_VECTOR(m_vecStartPos, 0, BEAM_CHANGED_STARTPOS_X)
EVALUATE_VECTOR(m_vecStartPos, 1, BEAM_CHANGED_STARTPOS_Y)
EVALUATE_VECTOR(m_vecStartPos, 2, BEAM_CHANGED_STARTPOS_Z)
EVALUATE_VECTOR(m_vecEndPos, 0, BEAM_CHANGED_ENDPOS_X)
EVALUATE_VECTOR(m_vecEndPos, 1, BEAM_CHANGED_ENDPOS_Y)
EVALUATE_VECTOR(m_vecEndPos, 2, BEAM_CHANGED_ENDPOS_Z)
EVALUATE_FIELD(m_iActive, BEAM_CHANGED_ACTIVE)
EVALUATE_FIELD(m_iBeamFlags, BEAM_CHANGED_FLAGS)
EVALUATE_VECTOR(m_vecRenderColor, 0, BEAM_CHANGED_COLOR)
EVALUATE_VECTOR(m_vecRenderColor, 1, BEAM_CHANGED_COLOR)
EVALUATE_VECTOR(m_vecRenderColor, 2, BEAM_CHANGED_COLOR)
EVALUATE_FIELD(m_flBeamWidth, BEAM_CHANGED_WIDTH)
EVALUATE_FIELD(m_flAmplitude, BEAM_CHANGED_AMPLITUDE)
}
float
@ -311,6 +341,7 @@ env_beam::SendEntity(entity ePEnt, float flChanged)
WriteByte(MSG_ENTITY, ENT_BEAM);
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_INT(m_iSpriteID, BEAM_CHANGED_SPRITE)
SENDENTITY_COORD(m_vecStartPos[0], BEAM_CHANGED_STARTPOS_X)
SENDENTITY_COORD(m_vecStartPos[1], BEAM_CHANGED_STARTPOS_Y)
SENDENTITY_COORD(m_vecStartPos[2], BEAM_CHANGED_STARTPOS_Z)
@ -318,6 +349,12 @@ env_beam::SendEntity(entity ePEnt, float flChanged)
SENDENTITY_COORD(m_vecEndPos[1], BEAM_CHANGED_ENDPOS_Y)
SENDENTITY_COORD(m_vecEndPos[2], BEAM_CHANGED_ENDPOS_Z)
SENDENTITY_BYTE(m_iActive, BEAM_CHANGED_ACTIVE)
SENDENTITY_BYTE(m_iBeamFlags, BEAM_CHANGED_FLAGS)
SENDENTITY_BYTE(m_vecRenderColor[0], BEAM_CHANGED_COLOR)
SENDENTITY_BYTE(m_vecRenderColor[1], BEAM_CHANGED_COLOR)
SENDENTITY_BYTE(m_vecRenderColor[2], BEAM_CHANGED_COLOR)
SENDENTITY_BYTE(m_flBeamWidth, BEAM_CHANGED_WIDTH)
SENDENTITY_BYTE(m_flAmplitude, BEAM_CHANGED_AMPLITUDE)
//print(sprintf("S (%x): %v %v %i\n", flChanged, m_vecStartPos, m_vecEndPos, m_iActive));
@ -327,6 +364,7 @@ env_beam::SendEntity(entity ePEnt, float flChanged)
void
env_beam::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_INT(m_iSpriteID, BEAM_CHANGED_SPRITE)
READENTITY_COORD(m_vecStartPos[0], BEAM_CHANGED_STARTPOS_X)
READENTITY_COORD(m_vecStartPos[1], BEAM_CHANGED_STARTPOS_Y)
READENTITY_COORD(m_vecStartPos[2], BEAM_CHANGED_STARTPOS_Z)
@ -334,13 +372,57 @@ env_beam::ReceiveEntity(float flNew, float flChanged)
READENTITY_COORD(m_vecEndPos[1], BEAM_CHANGED_ENDPOS_Y)
READENTITY_COORD(m_vecEndPos[2], BEAM_CHANGED_ENDPOS_Z)
READENTITY_BYTE(m_iActive, BEAM_CHANGED_ACTIVE)
READENTITY_BYTE(m_iBeamFlags, BEAM_CHANGED_FLAGS)
READENTITY_BYTE(m_vecRenderColor[0], BEAM_CHANGED_COLOR)
READENTITY_BYTE(m_vecRenderColor[1], BEAM_CHANGED_COLOR)
READENTITY_BYTE(m_vecRenderColor[2], BEAM_CHANGED_COLOR)
READENTITY_BYTE(m_flBeamWidth, BEAM_CHANGED_WIDTH)
READENTITY_BYTE(m_flAmplitude, BEAM_CHANGED_AMPLITUDE)
//print(sprintf("R (%x): %v %v %i\n", flChanged, m_vecStartPos, m_vecEndPos, m_iActive));
drawmask = MASK_ENGINE;
setsize(this, [0,0,0], [0,0,0]);
setorigin(this, m_vecStartPos);
/* the sprite has changed, we need to query a new texture */
if (flChanged & BEAM_CHANGED_SPRITE) {
m_strTexture = spriteframe(modelnameforindex(m_iSpriteID), 0, 0.0f);
}
}
#define BEAM_COUNT 16
float
pseudorand(float input)
{
float seed = (float)input % 5.0f;
seed += (float)input % 8.0f;
seed += (float)input % 4.0f;
seed += (float)input % 13.0f;
seed += (float)input % 70.0f;
/* like the engine its random(), never return 0, never return 1 */
return bound(0.01, (seed) / 100.0f, 0.99f);
}
static float env_beam_jitlut[BEAM_COUNT] = {
0.000000,
0.195090,
0.382683,
0.555570,
0.707106,
0.831469,
0.923879,
0.980785,
1.000000,
0.980786,
0.923880,
0.831471,
0.707108,
0.555572,
0.382685,
0.000000,
};
float
env_beam::predraw(void)
@ -349,11 +431,77 @@ env_beam::predraw(void)
if (!m_iActive)
return;
if (autocvar(r_skipBeams, 0))
return;
/* primitive representation */
#if 0
R_BeginPolygon("", 0, 0);
R_PolygonVertex(m_vecStartPos, [0,1], [0,1,0], 1.0f);
R_PolygonVertex(m_vecEndPos, [1,1], [0,1,0], 1.0f);
R_EndPolygon();
#endif
if (m_strTexture) {
float last_progression = 0.0f;
makevectors(g_view.GetCameraAngle());
setproperty(VF_ORIGIN, pSeat->m_vecPredictedOrigin);
R_BeginPolygon(m_strTexture, DRAWFLAG_ADDITIVE, 0);
for (float i = 0; i < BEAM_COUNT; i++) {
float progression = (i / (BEAM_COUNT-1));
vector point;
vector jitter;
float strength;
float a = 1.0f;
/* our steps from a - b */
if (m_iBeamFlags & BEAM_RING) {
vector center = m_vecStartPos - (m_vecStartPos - m_vecEndPos) * 0.5f;
float length = vlen(m_vecStartPos - m_vecEndPos) * 0.5;
float theta = 2.0f * M_PI * (i / (BEAM_COUNT-1));
vector p = [sin(theta), cos(theta)] * length;
point = center + p;
} else {
point[0] = Math_Lerp(m_vecStartPos[0], m_vecEndPos[0], progression);
point[1] = Math_Lerp(m_vecStartPos[1], m_vecEndPos[1], progression);
point[2] = Math_Lerp(m_vecStartPos[2], m_vecEndPos[2], progression);
}
/* get the direction the beam is 'looking' */
makevectors(vectoangles(m_vecEndPos - m_vecStartPos));
/* nudge it a lil bit up/down left/right from its trajectory */
/* these are all randomly chosen constants */
jitter = v_right * (pseudorand((4 * time) + i + entnum) - 0.5);
jitter += v_up * (pseudorand((4 * time) + i + 64.12 + entnum) - 0.5);
jitter += v_right * (pseudorand(100 + (8 * time) + i + entnum) - 0.5);
jitter += v_up * (pseudorand(100 + (8 * time) + i + 25.4 + entnum) - 0.5);
jitter *= m_flAmplitude;
/* start/end points get less jittery the closer we get*/
jitter *= env_beam_jitlut[i];
/* apply jitter */
point += jitter;
/* fading flag stuff */
if ((i == 0 && m_iBeamFlags & BEAM_SHADESTART) ||
(i == BEAM_COUNT && m_iBeamFlags & BEAM_SHADEEND))
a = 0.0f;
R_PolygonVertex(point, [1, 0], m_vecRenderColor / 255, a);
if (autocvar(cl_showoff, 0))
dynamiclight_add(point, 150, m_vecRenderColor/255);
last_progression = progression;
}
R_EndPolygonRibbon(m_flBeamWidth/8, [-1,0]);
}
return (PREDRAW_NEXT);
}

View file

@ -0,0 +1,413 @@
/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_laser (1 0 0) (-8 -8 -8) (8 8 8) LASER_STARTON x x x LASER_STARTSPARKS LASER_ENDSPARKS LASER_DECAL
Controllable laser effect. More or less a stripped-down version of env_beam.
-------- KEYS --------
"targetname" : Name
"LaserTarget" : Targetname of the entity that acts as end point for the laser.
"damage" : Damage per second that's dealt when touching the inner laser.
"texture" : Path to the sprite to use in place of a texture.
"BoltWidth" : Thickness multiplier. 0-255 range.
"NoiseAmplitude" : Amplitude multiplier. 0-255 range.
-------- SPAWNFLAGS --------
LASER_STARTON : Activate the laser at map start.
LASER_STARTSPARKS :Start of the laser will spark when set.
LASER_ENDSPARKS : End of the laser will spark when set.
LASER_DECAL : TODO: Presumably leaves decals when sparks hit a surface.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
enumflags
{
LASER_CHANGED_SPRITE,
LASER_CHANGED_STARTPOS_X,
LASER_CHANGED_STARTPOS_Y,
LASER_CHANGED_STARTPOS_Z,
LASER_CHANGED_ENDPOS_X,
LASER_CHANGED_ENDPOS_Y,
LASER_CHANGED_ENDPOS_Z,
LASER_CHANGED_ACTIVE,
LASER_CHANGED_FLAGS,
LASER_CHANGED_COLOR,
LASER_CHANGED_WIDTH,
LASER_CHANGED_AMPLITUDE
};
enumflags
{
LASER_STARTON,
LASER_UNUSED1,
LASER_UNUSED2,
LASER_UNUSED3,
LASER_STARTSPARKS,
LASER_ENDSPARKS,
LASER_DECAL
};
class
env_laser:NSRenderableEntity
{
public:
void env_laser(void);
#ifdef SERVER
virtual void Respawn(void);
virtual void SpawnKey(string,string);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
virtual void Trigger(entity,int);
nonvirtual void CastLaser(void);
#else
virtual float predraw(void);
virtual void ReceiveEntity(float,float);
#endif
private:
PREDICTED_VECTOR(m_vecEndPos)
PREDICTED_INT(m_iActive)
PREDICTED_INT(m_iBeamFlags)
PREDICTED_FLOAT(m_flBeamWidth)
PREDICTED_FLOAT(m_flAmplitude)
/* visual fluff */
string m_strTexture;
PREDICTED_INT(m_iSpriteID)
#ifdef SERVER
string m_strEndEnt;
float m_iDamage;
float m_flTraceTime;
#else
float m_flSparkTime;
#endif
};
void
env_laser::env_laser(void)
{
#ifdef SERVER
m_strEndEnt = __NULL__;
m_iDamage = 0i;
m_iBeamFlags = 0i;
m_strTexture = __NULL__;
m_flBeamWidth = 4.0f;
#else
m_flSparkTime = 0.0f;
#endif
}
#ifdef SERVER
void
env_laser::Respawn(void)
{
SetSize([0,0,0], [0,0,0]);
SetOrigin(GetSpawnOrigin());
m_iValue = 0;
/* force us to precache the sprite model... and get a modelindex back */
m_iSpriteID = getmodelindex(m_strTexture, false);
if (HasSpawnFlags(LASER_STARTON))
Trigger(this, TRIG_ON);
/* keep it simple */
m_iBeamFlags = spawnflags;
}
void
env_laser::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "LaserTarget":
m_strEndEnt = ReadString(strValue);
break;
case "damage":
m_iDamage = ReadInt(strValue);
break;
case "texture":
m_strTexture = ReadString(strValue);
break;
case "BoltWidth":
m_flBeamWidth = ReadFloat(strValue);
break;
case "NoiseAmplitude":
m_flAmplitude = ReadFloat(strValue);
break;
case "rendercolor":
m_vecRenderColor = ReadVector(strValue);
break;
default:
super::SpawnKey(strValue, strKey);
}
}
void
env_laser::CastLaser(void)
{
traceline(origin, m_vecEndPos, MOVE_NORMAL, this);
if (trace_fraction >= 1.0)
return;
if (trace_ent.takedamage == DAMAGE_NO)
return;
Damage_Apply(trace_ent, this, m_iDamage, 0, DMG_ELECTRO);
m_flTraceTime = time + 1.0f;
}
void
env_laser::Trigger(entity act, int state)
{
switch (state) {
case TRIG_OFF:
m_iValue = 0;
break;
case TRIG_ON:
m_iValue = 1;
break;
default:
m_iValue = 1 - m_iValue;
}
m_iActive = m_iValue;
}
void
env_laser::EvaluateEntity(void)
{
entity eFind;
/* only bother updating our start/end pos if we're running */
if (m_iActive) {
m_vecEndPos = origin;
if (m_strEndEnt) {
eFind = find(world, ::targetname, m_strEndEnt);
if (eFind) {
m_vecEndPos = eFind.origin;
}
}
}
if (m_flTraceTime < time) {
CastLaser();
}
traceline(origin, m_vecEndPos, MOVE_NORMAL, this);
m_vecEndPos = trace_endpos;
EVALUATE_FIELD(m_iSpriteID, LASER_CHANGED_SPRITE)
EVALUATE_VECTOR(origin, 0, LASER_CHANGED_STARTPOS_X)
EVALUATE_VECTOR(origin, 1, LASER_CHANGED_STARTPOS_Y)
EVALUATE_VECTOR(origin, 2, LASER_CHANGED_STARTPOS_Z)
EVALUATE_VECTOR(m_vecEndPos, 0, LASER_CHANGED_ENDPOS_X)
EVALUATE_VECTOR(m_vecEndPos, 1, LASER_CHANGED_ENDPOS_Y)
EVALUATE_VECTOR(m_vecEndPos, 2, LASER_CHANGED_ENDPOS_Z)
EVALUATE_FIELD(m_iActive, LASER_CHANGED_ACTIVE)
EVALUATE_FIELD(m_iBeamFlags, LASER_CHANGED_FLAGS)
EVALUATE_VECTOR(m_vecRenderColor, 0, LASER_CHANGED_COLOR)
EVALUATE_VECTOR(m_vecRenderColor, 1, LASER_CHANGED_COLOR)
EVALUATE_VECTOR(m_vecRenderColor, 2, LASER_CHANGED_COLOR)
EVALUATE_FIELD(m_flBeamWidth, LASER_CHANGED_WIDTH)
EVALUATE_FIELD(m_flAmplitude, LASER_CHANGED_AMPLITUDE)
}
float
env_laser::SendEntity(entity ePEnt, float flChanged)
{
WriteByte(MSG_ENTITY, ENT_LASER);
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_INT(m_iSpriteID, LASER_CHANGED_SPRITE)
SENDENTITY_COORD(origin[0], LASER_CHANGED_STARTPOS_X)
SENDENTITY_COORD(origin[1], LASER_CHANGED_STARTPOS_Y)
SENDENTITY_COORD(origin[2], LASER_CHANGED_STARTPOS_Z)
SENDENTITY_COORD(m_vecEndPos[0], LASER_CHANGED_ENDPOS_X)
SENDENTITY_COORD(m_vecEndPos[1], LASER_CHANGED_ENDPOS_Y)
SENDENTITY_COORD(m_vecEndPos[2], LASER_CHANGED_ENDPOS_Z)
SENDENTITY_BYTE(m_iActive, LASER_CHANGED_ACTIVE)
SENDENTITY_BYTE(m_iBeamFlags, LASER_CHANGED_FLAGS)
SENDENTITY_BYTE(m_vecRenderColor[0], LASER_CHANGED_COLOR)
SENDENTITY_BYTE(m_vecRenderColor[1], LASER_CHANGED_COLOR)
SENDENTITY_BYTE(m_vecRenderColor[2], LASER_CHANGED_COLOR)
SENDENTITY_BYTE(m_flBeamWidth, LASER_CHANGED_WIDTH)
SENDENTITY_BYTE(m_flAmplitude, LASER_CHANGED_AMPLITUDE)
//print(sprintf("S (%x): %v %v %i\n", flChanged, origin, m_vecEndPos, m_iActive));
return (1);
}
#else
void
env_laser::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_INT(m_iSpriteID, LASER_CHANGED_SPRITE)
READENTITY_COORD(origin[0], LASER_CHANGED_STARTPOS_X)
READENTITY_COORD(origin[1], LASER_CHANGED_STARTPOS_Y)
READENTITY_COORD(origin[2], LASER_CHANGED_STARTPOS_Z)
READENTITY_COORD(m_vecEndPos[0], LASER_CHANGED_ENDPOS_X)
READENTITY_COORD(m_vecEndPos[1], LASER_CHANGED_ENDPOS_Y)
READENTITY_COORD(m_vecEndPos[2], LASER_CHANGED_ENDPOS_Z)
READENTITY_BYTE(m_iActive, LASER_CHANGED_ACTIVE)
READENTITY_BYTE(m_iBeamFlags, LASER_CHANGED_FLAGS)
READENTITY_BYTE(m_vecRenderColor[0], LASER_CHANGED_COLOR)
READENTITY_BYTE(m_vecRenderColor[1], LASER_CHANGED_COLOR)
READENTITY_BYTE(m_vecRenderColor[2], LASER_CHANGED_COLOR)
READENTITY_BYTE(m_flBeamWidth, LASER_CHANGED_WIDTH)
READENTITY_BYTE(m_flAmplitude, LASER_CHANGED_AMPLITUDE)
//print(sprintf("R (%x): %v %v %i\n", flChanged, origin, m_vecEndPos, m_iActive));
drawmask = MASK_ENGINE;
setsize(this, [0,0,0], [0,0,0]);
setorigin(this, origin);
/* the sprite has changed, we need to query a new texture */
if (flChanged & LASER_CHANGED_SPRITE) {
m_strTexture = spriteframe(modelnameforindex(m_iSpriteID), 0, 0.0f);
}
}
#define LASER_COUNT 16
void FX_Spark(vector pos, vector ang);
static float env_laser_jitlut[LASER_COUNT] = {
0.000000,
0.195090,
0.382683,
0.555570,
0.707106,
0.831469,
0.923879,
0.980785,
1.000000,
0.980786,
0.923880,
0.831471,
0.707108,
0.555572,
0.382685,
0.000000,
};
float
env_laser::predraw(void)
{
/* only draw when active. */
if (!m_iActive)
return;
if (autocvar(r_skipBeams, 0))
return;
/* primitive representation */
#if 0
R_BeginPolygon("", 0, 0);
R_PolygonVertex(origin, [0,1], [0,1,0], 1.0f);
R_PolygonVertex(m_vecEndPos, [1,1], [0,1,0], 1.0f);
R_EndPolygon();
#endif
if (m_strTexture) {
float last_progression = 0.0f;
makevectors(g_view.GetCameraAngle());
setproperty(VF_ORIGIN, pSeat->m_vecPredictedOrigin);
R_BeginPolygon(m_strTexture, DRAWFLAG_ADDITIVE, 0);
for (float i = 0; i < LASER_COUNT; i++) {
float progression = (i / (LASER_COUNT-1));
vector point;
vector jitter;
float strength;
float a = 1.0f;
/* our steps from a - b */
point[0] = Math_Lerp(origin[0], m_vecEndPos[0], progression);
point[1] = Math_Lerp(origin[1], m_vecEndPos[1], progression);
point[2] = Math_Lerp(origin[2], m_vecEndPos[2], progression);
/* get the direction the laser is 'looking' */
makevectors(vectoangles(m_vecEndPos - origin));
/* nudge it a lil bit up/down left/right from its trajectory */
/* these are all randomly chosen constants */
jitter = v_right * (pseudorand((4 * time) + i + entnum) - 0.5);
jitter += v_up * (pseudorand((4 * time) + i + 64.12 + entnum) - 0.5);
jitter += v_right * (pseudorand(100 + (8 * time) + i + entnum) - 0.5);
jitter += v_up * (pseudorand(100 + (8 * time) + i + 25.4 + entnum) - 0.5);
jitter *= m_flAmplitude;
/* start/end points get less jittery the closer we get*/
jitter *= env_laser_jitlut[i];
/* apply jitter */
point += jitter;
R_PolygonVertex(point, [1, 0], m_vecRenderColor / 255, a);
if (autocvar(cl_showoff, 0))
dynamiclight_add(point, 150, m_vecRenderColor/255);
last_progression = progression;
}
R_EndPolygonRibbon(m_flBeamWidth/8, [-1,0]);
}
if (m_flSparkTime > time)
return (PREDRAW_NEXT);
if (m_iBeamFlags & (LASER_STARTSPARKS)) {
vector dir = vectoangles(origin - m_vecEndPos);
makevectors(dir);
FX_Spark(origin, -v_forward);
}
if (m_iBeamFlags & (LASER_ENDSPARKS)) {
vector dir2 = vectoangles(m_vecEndPos - origin);
makevectors(dir2);
FX_Spark(m_vecEndPos, -v_forward);
}
m_flSparkTime = time + 0.25f;
return (PREDRAW_NEXT);
}
#endif
#ifdef CLIENT
void
env_laser_ReadEntity(float isnew)
{
env_laser laser = (env_laser)self;
float changedflags = readfloat();
if (isnew)
spawnfunc_env_laser();
laser.ReceiveEntity(isnew, changedflags);
}
#endif

View file

@ -31,7 +31,7 @@ enum
ENT_DLIGHT,
ENT_PROJECTEDTEXTURE,
ENT_FOGCONTROLLER,
ENT_ENVLASER,
ENT_LASER,
ENT_PARTSYSTEM,
ENT_SPRITE,
ENT_SPRAY,