Half-Life: WEAPON_PYTHON received some polish, fixes and idle
animation updates.
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parent
afe9e2b9d7
commit
5956041ef7
1 changed files with 135 additions and 54 deletions
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@ -26,7 +26,8 @@ enum
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PYTHON_IDLE3
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};
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void w_python_precache(void)
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void
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w_python_precache(void)
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{
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precache_model("models/v_357.mdl");
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precache_model("models/w_357.mdl");
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@ -36,7 +37,9 @@ void w_python_precache(void)
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precache_sound("weapons/357_shot2.wav");
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precache_sound("weapons/357_reload1.wav");
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}
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int w_python_pickup(int new)
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int
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w_python_pickup(int new)
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{
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#ifdef SSQC
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player pl = (player)self;
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@ -54,42 +57,54 @@ int w_python_pickup(int new)
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return TRUE;
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}
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void w_python_updateammo(player pl)
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void
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w_python_updateammo(player pl)
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{
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#ifdef SSQC
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Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
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Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, -1);
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#endif
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}
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string w_python_wmodel(void)
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string
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w_python_wmodel(void)
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{
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return "models/w_357.mdl";
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}
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string w_python_pmodel(void)
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string
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w_python_pmodel(void)
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{
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return "models/p_357.mdl";
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}
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string w_python_deathmsg(void)
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string
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w_python_deathmsg(void)
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{
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return "";
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}
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void w_python_draw(void)
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void
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w_python_draw(void)
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{
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#ifdef CSQC
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Weapons_SetModel("models/v_357.mdl");
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Weapons_ViewAnimation(PYTHON_DRAW);
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#ifdef SSQC
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
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#endif
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}
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void w_python_holster(void)
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void
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w_python_holster(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(PYTHON_HOLSTER);
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#endif
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}
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void w_python_primary(void)
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void
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w_python_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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@ -106,42 +121,47 @@ void w_python_primary(void)
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#endif
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/* Actual firing */
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#ifdef SSQC
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TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 40, [0.00873, 0.00873]);
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if (random() < 0.5) {
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Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_shot1.wav", 1, ATTN_NORM);
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} else {
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Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_shot2.wav", 1, ATTN_NORM);
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}
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pl.python_mag--;
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Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
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#else
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#ifdef CSQC
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pl.a_ammo1--;
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View_SetMuzzleflash(MUZZLE_SMALL);
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Weapons_ViewPunchAngle([-10,0,0]);
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#endif
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Weapons_ViewAnimation(PYTHON_FIRE1);
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#else
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pl.python_mag--;
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TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 40, [0.008, 0.008]);
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if (random() < 0.5) {
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sound(pl, CHAN_WEAPON, "weapons/357_shot1.wav", 1, ATTN_NORM);
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} else {
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sound(pl, CHAN_WEAPON, "weapons/357_shot2.wav", 1, ATTN_NORM);
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}
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#endif
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pl.w_attack_next = 0.75f;
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pl.w_idle_next = 10.0f;
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}
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void w_python_secondary(void)
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void
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w_python_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Simple toggle of fovs */
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if (pl.viewzoom == 1.0f) {
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pl.viewzoom = 0.5f;
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} else {
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pl.viewzoom = 1.0f;
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}
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pl.w_attack_next = 0.5f;
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}
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void w_python_reload(void)
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void
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w_python_reload(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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@ -166,62 +186,117 @@ void w_python_reload(void)
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#endif
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/* Audio-Visual bit */
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#ifdef CSQC
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Weapons_ViewAnimation(PYTHON_RELOAD);
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#ifdef SSQC
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Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_reload1.wav", 1, ATTN_NORM);
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#else
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sound(pl, CHAN_WEAPON, "weapons/357_reload1.wav", 1, ATTN_NORM);
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Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6);
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Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
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#endif
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pl.w_attack_next = 3.25f;
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pl.w_idle_next = 10.0f;
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}
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void w_python_release(void)
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void
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w_python_release(void)
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{
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player pl = (player)self;
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if (pl.w_idle_next) {
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#ifdef CSQC
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if (pl.w_idle_next > 0.0) {
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return;
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}
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int r = floor(random(0,3));
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int r = floor(random(0, 4));
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switch (r) {
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case 0:
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Weapons_ViewAnimation(PYTHON_IDLE1);
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pl.w_idle_next = 2.33f;
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break;
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case 1:
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Weapons_ViewAnimation(PYTHON_IDLE2);
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Weapons_ViewAnimation(PYTHON_FIDGET);
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pl.w_idle_next = 5.66f;
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break;
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case 2:
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Weapons_ViewAnimation(PYTHON_IDLE2);
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pl.w_idle_next = 2.0f;
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break;
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default:
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Weapons_ViewAnimation(PYTHON_IDLE3);
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pl.w_idle_next = 2.93f;
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break;
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}
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pl.w_idle_next = 15.0f;
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}
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void w_python_crosshair(void)
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{
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#ifdef CSQC
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static vector cross_pos;
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cross_pos = (video_res / 2) + [-12,-12];
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drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [48/128,0], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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vector aicon_pos = video_mins + [video_res[0] - 48, video_res[1] - 42];
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [24/256,72/128], [24/256, 24/128], g_hud_color, pSeat->ammo2_alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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float w_python_aimanim(void)
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void
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w_python_crosshair(void)
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{
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#ifdef CSQC
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vector cross_pos;
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vector aicon_pos;
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cross_pos = (video_res / 2) + [-12,-12];
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drawsubpic(
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cross_pos,
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[24,24],
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"sprites/crosshairs.spr_0.tga",
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[48/128,0],
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[0.1875, 0.1875],
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[1,1,1],
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1,
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DRAWFLAG_NORMAL
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);
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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aicon_pos = video_mins + [video_res[0] - 48, video_res[1] - 42];
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drawsubpic(
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aicon_pos,
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[24,24],
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"sprites/640hud7.spr_0.tga",
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[24/256,72/128],
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[24/256, 24/128],
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g_hud_color,
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pSeat->ammo2_alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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}
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float
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w_python_aimanim(void)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON;
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}
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void w_python_hudpic(int s, vector pos)
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void
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w_python_hudpic(int selected, vector pos)
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{
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#ifdef CSQC
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if (s) {
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drawsubpic(pos, [170,45], "sprites/640hud4.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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"sprites/640hud4.spr_0.tga",
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud1.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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drawsubpic(
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pos,
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[170,45],
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"sprites/640hud1.spr_0.tga",
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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@ -251,11 +326,17 @@ weapon_t w_python =
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w_python_hudpic
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};
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/* pickups */
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#ifdef SSQC
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void weapon_357(void) {
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void
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weapon_357(void)
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{
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Weapons_InitItem(WEAPON_PYTHON);
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}
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void weapon_python(void) {
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void
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weapon_python(void)
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{
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Weapons_InitItem(WEAPON_PYTHON);
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}
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#endif
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