Half-Life: WEAPON_PYTHON received some polish, fixes and idle

animation updates.
This commit is contained in:
Marco Cawthorne 2019-09-15 10:20:50 +02:00
parent afe9e2b9d7
commit 5956041ef7

View file

@ -26,7 +26,8 @@ enum
PYTHON_IDLE3
};
void w_python_precache(void)
void
w_python_precache(void)
{
precache_model("models/v_357.mdl");
precache_model("models/w_357.mdl");
@ -36,7 +37,9 @@ void w_python_precache(void)
precache_sound("weapons/357_shot2.wav");
precache_sound("weapons/357_reload1.wav");
}
int w_python_pickup(int new)
int
w_python_pickup(int new)
{
#ifdef SSQC
player pl = (player)self;
@ -54,42 +57,54 @@ int w_python_pickup(int new)
return TRUE;
}
void w_python_updateammo(player pl)
void
w_python_updateammo(player pl)
{
#ifdef SSQC
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, -1);
#endif
}
string w_python_wmodel(void)
string
w_python_wmodel(void)
{
return "models/w_357.mdl";
}
string w_python_pmodel(void)
string
w_python_pmodel(void)
{
return "models/p_357.mdl";
}
string w_python_deathmsg(void)
string
w_python_deathmsg(void)
{
return "";
}
void w_python_draw(void)
void
w_python_draw(void)
{
#ifdef CSQC
Weapons_SetModel("models/v_357.mdl");
Weapons_ViewAnimation(PYTHON_DRAW);
#ifdef SSQC
player pl = (player)self;
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
#endif
}
void w_python_holster(void)
void
w_python_holster(void)
{
#ifdef CSQC
Weapons_ViewAnimation(PYTHON_HOLSTER);
#endif
}
void w_python_primary(void)
void
w_python_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
@ -106,42 +121,47 @@ void w_python_primary(void)
#endif
/* Actual firing */
#ifdef SSQC
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 40, [0.00873, 0.00873]);
if (random() < 0.5) {
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_shot1.wav", 1, ATTN_NORM);
} else {
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_shot2.wav", 1, ATTN_NORM);
}
pl.python_mag--;
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
#else
#ifdef CSQC
pl.a_ammo1--;
View_SetMuzzleflash(MUZZLE_SMALL);
Weapons_ViewPunchAngle([-10,0,0]);
#endif
Weapons_ViewAnimation(PYTHON_FIRE1);
#else
pl.python_mag--;
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 40, [0.008, 0.008]);
if (random() < 0.5) {
sound(pl, CHAN_WEAPON, "weapons/357_shot1.wav", 1, ATTN_NORM);
} else {
sound(pl, CHAN_WEAPON, "weapons/357_shot2.wav", 1, ATTN_NORM);
}
#endif
pl.w_attack_next = 0.75f;
pl.w_idle_next = 10.0f;
}
void w_python_secondary(void)
void
w_python_secondary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
/* Simple toggle of fovs */
if (pl.viewzoom == 1.0f) {
pl.viewzoom = 0.5f;
} else {
pl.viewzoom = 1.0f;
}
pl.w_attack_next = 0.5f;
}
void w_python_reload(void)
void
w_python_reload(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
@ -166,62 +186,117 @@ void w_python_reload(void)
#endif
/* Audio-Visual bit */
#ifdef CSQC
Weapons_ViewAnimation(PYTHON_RELOAD);
#ifdef SSQC
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_reload1.wav", 1, ATTN_NORM);
#else
sound(pl, CHAN_WEAPON, "weapons/357_reload1.wav", 1, ATTN_NORM);
Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6);
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
#endif
pl.w_attack_next = 3.25f;
pl.w_idle_next = 10.0f;
}
void w_python_release(void)
void
w_python_release(void)
{
player pl = (player)self;
if (pl.w_idle_next) {
#ifdef CSQC
if (pl.w_idle_next > 0.0) {
return;
}
int r = floor(random(0,3));
int r = floor(random(0, 4));
switch (r) {
case 0:
Weapons_ViewAnimation(PYTHON_IDLE1);
pl.w_idle_next = 2.33f;
break;
case 1:
Weapons_ViewAnimation(PYTHON_IDLE2);
Weapons_ViewAnimation(PYTHON_FIDGET);
pl.w_idle_next = 5.66f;
break;
case 2:
Weapons_ViewAnimation(PYTHON_IDLE2);
pl.w_idle_next = 2.0f;
break;
default:
Weapons_ViewAnimation(PYTHON_IDLE3);
pl.w_idle_next = 2.93f;
break;
}
pl.w_idle_next = 15.0f;
}
void w_python_crosshair(void)
{
#ifdef CSQC
static vector cross_pos;
cross_pos = (video_res / 2) + [-12,-12];
drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [48/128,0], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
HUD_DrawAmmo1();
HUD_DrawAmmo2();
vector aicon_pos = video_mins + [video_res[0] - 48, video_res[1] - 42];
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [24/256,72/128], [24/256, 24/128], g_hud_color, pSeat->ammo2_alpha, DRAWFLAG_ADDITIVE);
#endif
}
float w_python_aimanim(void)
void
w_python_crosshair(void)
{
#ifdef CSQC
vector cross_pos;
vector aicon_pos;
cross_pos = (video_res / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
"sprites/crosshairs.spr_0.tga",
[48/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
HUD_DrawAmmo1();
HUD_DrawAmmo2();
aicon_pos = video_mins + [video_res[0] - 48, video_res[1] - 42];
drawsubpic(
aicon_pos,
[24,24],
"sprites/640hud7.spr_0.tga",
[24/256,72/128],
[24/256, 24/128],
g_hud_color,
pSeat->ammo2_alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
float
w_python_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON;
}
void w_python_hudpic(int s, vector pos)
void
w_python_hudpic(int selected, vector pos)
{
#ifdef CSQC
if (s) {
drawsubpic(pos, [170,45], "sprites/640hud4.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/640hud4.spr_0.tga",
[0,90/256],
[170/256,45/256],
g_hud_color,
1.0f,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(pos, [170,45], "sprites/640hud1.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
drawsubpic(
pos,
[170,45],
"sprites/640hud1.spr_0.tga",
[0,90/256],
[170/256,45/256],
g_hud_color,
1.0f,
DRAWFLAG_ADDITIVE
);
}
#endif
}
@ -251,11 +326,17 @@ weapon_t w_python =
w_python_hudpic
};
/* pickups */
#ifdef SSQC
void weapon_357(void) {
void
weapon_357(void)
{
Weapons_InitItem(WEAPON_PYTHON);
}
void weapon_python(void) {
void
weapon_python(void)
{
Weapons_InitItem(WEAPON_PYTHON);
}
#endif