Take kevlar out of the inventory once depleted.
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@ -130,6 +130,7 @@ void Damage_Apply( entity eTarget, entity eAttacker, int iDamage, vector vHitPos
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fNewArmor *= (1/0.5);
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fNewDmg = iDamage - fNewArmor;
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eTarget.armor = 0;
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eTarget.iEquipment -= EQUIPMENT_KEVLAR;
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} else {
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int oldValue = eTarget.armor;
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if ( fNewArmor < 0 ) {
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freecs/progs.dat
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freecs/progs.dat
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