CBaseEntity: Mark some methods as nonvirtual, fix some regressions with

func_healthcharger/recharger, trigger_gravity
This commit is contained in:
Marco Cawthorne 2021-09-22 20:56:20 +02:00
parent 451beedb0c
commit 5439bfb59b
Signed by: eukara
GPG key ID: C196CD8BA993248A
5 changed files with 68 additions and 54 deletions

View file

@ -44,6 +44,7 @@ class func_healthcharger:CBaseTrigger
virtual void(void) OnPlayerUse;
virtual void(string, string) SpawnKey;
virtual void(void) ResetHealth;
virtual void(void) Respawn;
};
void
@ -154,6 +155,17 @@ func_healthcharger::SpawnKey(string strKey, string strValue)
}
}
void
func_healthcharger::Respawn(void)
{
SetSolid(SOLID_BSP);
SetMovetype(MOVETYPE_PUSH);
SetOrigin(GetSpawnOrigin());
SetModel(GetSpawnModel());
PlayerUse = OnPlayerUse;
ResetHealth();
}
void
func_healthcharger::func_healthcharger(void)
{
@ -166,11 +178,4 @@ func_healthcharger::func_healthcharger(void)
precache_sound(m_strSndFirst);
precache_sound(m_strSndCharging);
precache_sound(m_strSndDone);
SetSolid(SOLID_BSP);
SetMovetype(MOVETYPE_PUSH);
SetOrigin(origin);
SetModel(model);
PlayerUse = OnPlayerUse;
ResetHealth();
}

View file

@ -44,6 +44,7 @@ class func_recharge:CBaseTrigger
virtual void(void) OnPlayerUse;
virtual void(string, string) SpawnKey;
virtual void(void) ResetHealth;
virtual void(void) Respawn;
};
void
@ -160,6 +161,17 @@ func_recharge::SpawnKey(string strKey, string strValue)
}
}
void
func_recharge::Respawn(void)
{
SetSolid(SOLID_BSP);
SetMovetype(MOVETYPE_PUSH);
SetOrigin(GetSpawnOrigin());
SetModel(GetSpawnModel());
PlayerUse = OnPlayerUse;
ResetHealth();
}
void
func_recharge::func_recharge(void)
{
@ -172,11 +184,4 @@ func_recharge::func_recharge(void)
precache_sound(m_strSndFirst);
precache_sound(m_strSndCharging);
precache_sound(m_strSndDone);
SetSolid(SOLID_BSP);
SetMovetype(MOVETYPE_PUSH);
SetOrigin(origin);
SetModel(model);
PlayerUse = OnPlayerUse;
ResetHealth();
}

View file

@ -61,12 +61,12 @@ class CBaseEntity
string m_parent;
/* Reliable APIs */
virtual vector(void) GetSpawnOrigin;
virtual vector(void) GetSpawnAngles;
virtual string(void) GetSpawnModel;
virtual float(void) GetSpawnHealth;
virtual int(void) HasPropData;
virtual __variant(int) GetPropData;
nonvirtual vector(void) GetSpawnOrigin;
nonvirtual vector(void) GetSpawnAngles;
nonvirtual string(void) GetSpawnModel;
nonvirtual float(void) GetSpawnHealth;
nonvirtual int(void) HasPropData;
nonvirtual __variant(int) GetPropData;
/* Input/Output System */
string m_strOnTrigger;
@ -74,37 +74,37 @@ class CBaseEntity
string m_strOnUser2;
string m_strOnUser3;
string m_strOnUser4;
virtual void(entity, string) UseOutput;
virtual string(string) CreateOutput;
nonvirtual void(entity, string) UseOutput;
nonvirtual string(string) CreateOutput;
virtual void(entity, string, string) Input;
void(void) CBaseEntity;
virtual void(void) Respawn;
virtual void(void) Hide;
virtual void(void) ParentUpdate;
virtual void(void) EvaluateEntity;
virtual float(entity, float) SendEntity;
virtual void(void) Pain;
virtual void(void) Death;
virtual void(void) SpawnInit;
nonvirtual void(void) SpawnInit;
nonvirtual void(void) ParentUpdate;
#endif
/* we only provide these for networked keys, so we can send updates */
virtual void(float) SetSendFlags;
virtual void(float) SetEffects;
virtual void(float) SetFrame;
virtual void(string) SetModel;
virtual void(float) SetModelindex;
virtual void(float) SetMovetype;
virtual void(float) SetSkin;
virtual void(float) SetSolid;
virtual void(int) SetBody;
virtual void(float) SetScale;
nonvirtual void(float) SetSendFlags;
nonvirtual void(float) SetEffects;
nonvirtual void(float) SetFrame;
nonvirtual void(string) SetModel;
nonvirtual void(float) SetModelindex;
nonvirtual void(float) SetMovetype;
nonvirtual void(float) SetSkin;
nonvirtual void(float) SetSolid;
nonvirtual void(int) SetBody;
nonvirtual void(float) SetScale;
/* these are monitored at all times */
virtual void(vector) SetAngles;
virtual void(vector) SetOrigin;
virtual void(vector, vector) SetSize;
nonvirtual void(vector) SetAngles;
nonvirtual void(vector) SetOrigin;
nonvirtual void(vector, vector) SetSize;
virtual void(string, string) SpawnKey;
@ -115,13 +115,13 @@ class CBaseEntity
vector m_vecRenderColor;
/* set */
virtual void(int) SetRenderFX;
virtual void(float) SetRenderMode;
virtual void(float) SetRenderAmt;
virtual void(vector) SetRenderColor;
nonvirtual void(int) SetRenderFX;
nonvirtual void(float) SetRenderMode;
nonvirtual void(float) SetRenderAmt;
nonvirtual void(vector) SetRenderColor;
#ifdef CLIENT
virtual void(void) RenderFXPass;
nonvirtual void(void) RenderFXPass;
#else
/* respawn */
int m_oldiRenderFX;

View file

@ -32,17 +32,15 @@ Other than that gravity will naturally reset when the entity respawns.
This entity was introduced in Quake II (1997).
*/
#ifdef CLIENT
class trigger_gravity:CBaseEntity
#else
class trigger_gravity:CBaseTrigger
#endif
{
float m_flGravity;
void(void) trigger_gravity;
virtual void(void) touch;
virtual void(string, string) SpawnKey;
virtual void(void) Respawn;
#ifdef CLIENT
virtual void(void) Initialized;
@ -55,6 +53,19 @@ trigger_gravity::touch(void)
other.gravity = m_flGravity;
}
void
trigger_gravity::Respawn(void)
{
#ifdef CLIENT
setmodel(this, model);
movetype = MOVETYPE_NONE;
solid = SOLID_BSPTRIGGER;
#else
SetModel(GetSpawnModel());
SetSolid(SOLID_BSPTRIGGER);
#endif
}
void
trigger_gravity::SpawnKey(string strField, string strKey)
{
@ -73,7 +84,6 @@ trigger_gravity::trigger_gravity(void)
#ifdef SERVER
CBaseEntity::CBaseEntity();
CBaseTrigger::InitBrushTrigger();
SetSolid(SOLID_BSPTRIGGER);
#endif
}
@ -81,8 +91,6 @@ trigger_gravity::trigger_gravity(void)
void
trigger_gravity::Initialized(void)
{
setmodel(this, model);
movetype = MOVETYPE_NONE;
solid = SOLID_BSPTRIGGER;
Respawn();
}
#endif

View file

@ -200,7 +200,6 @@ PropData_ForModel(string modelname)
if (PropData_Parse(index, line, modelname) == TRUE) {
fclose(fh);
hash_add(g_hashpropdata, modelname, (int)index);
print(sprintf("adding propdata %s at %i\n", modelname, index));
return index;
}
}
@ -331,14 +330,12 @@ PropData_ParseLine(string line)
g_propdata[i_p].name = strtolower(key);
t_name = g_propdata[i_p].name;
hash_add(g_hashpropdata, g_propdata[i_p].name, (int)i_p);
print(sprintf("Parsed propdata %s at index %i\n", key, i_p));
}
} else if (braced == 2 && inmodel == TRUE) {
i_b++;
g_breakmodel[i_b].name = strtolower(key);
t_name = g_breakmodel[i_b].name;
hash_add(g_hashbreakmodel, g_breakmodel[i_b].name, (int)i_b);
print(sprintf("Parsed breakmodel %s at index %i\n", key, i_b));
}
}
return (0);
@ -395,7 +392,6 @@ PropData_Init(void)
void
PropData_SetStage(string type)
{
print("Setting propdata\n");
g_curPropData = type;
}