func_smokevolume: Initial implementation
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2 changed files with 217 additions and 0 deletions
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@ -18,6 +18,7 @@ client/env_laser.qc
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client/func_lod.qc
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client/func_lod.qc
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client/func_dustmotes.qc
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client/func_dustmotes.qc
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client/func_dustcloud.qc
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client/func_dustcloud.qc
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client/func_smokevolume.qc
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client/light_environment.qc
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client/light_environment.qc
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client/infodecal.qc
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client/infodecal.qc
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client/sky_camera.qc
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client/sky_camera.qc
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216
src/gs-entbase/client/func_smokevolume.qc
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216
src/gs-entbase/client/func_smokevolume.qc
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@ -0,0 +1,216 @@
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/*
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* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_smokevolume (0 .5 .8) ? FULLBRIGHT
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Smoke cloud emitting brush volume.
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-------- KEYS --------
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"ParticleDrawWidth" : Size of the particles in Quake units.
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"SizeMax" : Maximum size of each cloud. In Quake units.
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"Color1" : Primary color
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"Color2" : Secondary color
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"MaxDrawDistance" : Maximum draw distance. Set to 0 if infinite.
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-------- TRIVIA --------
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This entity was introduced in Half-Life 2 (2004).
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*/
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class func_smokevolume:NSEntity
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{
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int m_iCount;
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int m_iPart;
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float m_flNexTime;
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float m_flSizeMin;
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float m_flSizeMax;
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float m_flAlpha;
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vector m_vecColor1;
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vector m_vecColor2;
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float m_flLifetimeMin;
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float m_flLifetimeMax;
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string m_strMaterial;
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float m_flMaxDrawDistance;
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void(void) func_smokevolume;
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virtual void(void) Init;
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virtual float() predraw;
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virtual void(string, string) SpawnKey;
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};
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#if 1
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class func_smokevolume_cloud
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{
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vector cloudsize;
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float lifetime;
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/* attributes */
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float m_flMaxAlpha;
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vector m_vecColor;
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float m_flLifeTime;
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string m_strMaterial;
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void(void) func_smokevolume_cloud;
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virtual float(void) predraw;
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};
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float
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func_smokevolume_cloud::predraw(void)
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{
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float alpha;
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makevectors(view_angles);
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if (lifetime < (m_flLifeTime / 2)) {
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alpha = bound(0.0, lifetime / (m_flLifeTime / 2), 1.0);
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} else {
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alpha = 1.0 - bound(0.0, ((lifetime-(m_flLifeTime / 2)) / (m_flLifeTime / 2)), 1.0);
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}
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alpha *= m_flMaxAlpha;
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if (!(spawnflags) & 1) {
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m_vecColor *= (getlight(origin) / 255);
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}
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R_BeginPolygon(m_strMaterial, 0, 0);
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R_PolygonVertex(origin + v_right * cloudsize[0] - v_up * cloudsize[1], [1,1], m_vecColor, alpha);
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R_PolygonVertex(origin - v_right * cloudsize[0] - v_up * cloudsize[1], [0,1], m_vecColor, alpha);
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R_PolygonVertex(origin - v_right * cloudsize[0] + v_up * cloudsize[1], [0,0], m_vecColor, alpha);
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R_PolygonVertex(origin + v_right * cloudsize[0] + v_up * cloudsize[1], [1,0], m_vecColor, alpha);
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R_EndPolygon();
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if (lifetime >= 10.0f) {
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think = Util_Destroy;
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nextthink = time;
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}
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lifetime += frametime;
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return PREDRAW_NEXT;
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}
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void
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func_smokevolume_cloud::func_smokevolume_cloud(void)
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{
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setsize(this, [0,0,0], [0,0,0]);
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drawmask = MASK_ENGINE;
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lifetime = 0.0f;
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}
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#endif
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float
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func_smokevolume::predraw(void)
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{
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vector vecPlayer;
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vecPlayer = pSeat->m_vecPredictedOrigin;
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if (checkpvs(vecPlayer, this) == FALSE)
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return (PREDRAW_NEXT);
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if (m_flMaxDrawDistance > 0.0)
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if (vlen(vecPlayer - origin) > m_flMaxDrawDistance)
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return (PREDRAW_NEXT);
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if (m_flNexTime > cltime)
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return (PREDRAW_NEXT);
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for (int i = 0; i < m_iCount; i++) {
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vector vecPos;
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vecPos[0] = mins[0] + (random() * (maxs[0] - mins[0]));
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vecPos[1] = mins[1] + (random() * (maxs[1] - mins[1]));
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vecPos[2] = mins[2] + (random() * (maxs[2] - mins[2]));
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func_smokevolume_cloud cloud = spawn(func_smokevolume_cloud);
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setorigin(cloud, vecPos);
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float r = random();
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cloud.m_vecColor[0] = Math_Lerp(m_vecColor1[0], m_vecColor2[0], r);
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cloud.m_vecColor[1] = Math_Lerp(m_vecColor1[1], m_vecColor2[1], r);
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cloud.m_vecColor[2] = Math_Lerp(m_vecColor1[2], m_vecColor2[2], r);
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cloud.m_flMaxAlpha = m_flAlpha;
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cloud.cloudsize[0] = random(m_flSizeMin, m_flSizeMax);
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cloud.cloudsize[1] = random(m_flSizeMin, m_flSizeMax);
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cloud.m_flLifeTime = random(m_flLifetimeMin, m_flLifetimeMax);
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cloud.spawnflags = spawnflags;
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cloud.m_strMaterial = m_strMaterial;
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}
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m_flNexTime = cltime + 1.0f;
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addentity(self);
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return (PREDRAW_NEXT);
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}
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void
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func_smokevolume::Init(void)
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{
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super::Init();
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precache_model(model);
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setmodel(this, model);
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setorigin(this, origin);
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movetype = MOVETYPE_NONE;
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drawmask = MASK_ENGINE;
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if (m_iCount == -1)
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m_iCount = (int)(vlen(size) / 100);
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/*m_strParticle = strcat("dustcloud_", ftos(entnum));
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localcmd(sprintf(g_dustcloud_cfg, m_strParticle));*/
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}
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void
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func_smokevolume::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "ParticleDrawWidth":
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m_flSizeMin = stof(strKey);
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m_flSizeMax = stof(strKey);
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break;
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case "Color1":
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m_vecColor1 = stov(strKey) / 255;
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break;
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case "Color2":
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m_vecColor2 = stov(strKey) / 255;
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break;
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case "material":
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m_strMaterial = strKey;
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break;
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case "MaxDrawDistance":
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m_flMaxDrawDistance = stof(strKey);
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break;
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default:
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super::SpawnKey(strField, strKey);
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}
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}
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void
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func_smokevolume::func_smokevolume(void)
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{
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m_strMaterial = "textures/sfx/smokevolume";
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m_iCount = -1;
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m_flSizeMin = 200;
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m_flSizeMax = 250;
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m_flLifetimeMin = 3;
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m_flLifetimeMax = 5;
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m_flAlpha = 1.0f;
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m_vecColor1 = m_vecColor2 = [0,0,0];
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solid = SOLID_NOT;
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Init();
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}
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