Team Fortress: Tweak wrench animations to actually fit.

This commit is contained in:
Marco Cawthorne 2019-09-11 09:08:19 +02:00
parent 94b0b5acc5
commit 47aa2ea12a

View file

@ -17,14 +17,11 @@
enum
{
WRENCH_IDLE,
WRENCH_ATTACK1,
WRENCH_ATTACK2,
WRENCH_USE,
WRENCH_DRAW,
WRENCH_HOLSTER,
WRENCH_ATTACK1HIT,
WRENCH_ATTACK1MISS,
WRENCH_ATTACK2MISS,
WRENCH_ATTACK2HIT,
WRENCH_ATTACK3MISS,
WRENCH_ATTACK3HIT
WRENCH_HOLSTER
};
void
@ -37,8 +34,7 @@ w_wrench_precache(void)
precache_sound("weapons/cbar_hitbod2.wav");
precache_sound("weapons/cbar_hitbod3.wav");
precache_model("models/v_tfc_spanner.mdl");
precache_model("models/w_wrench.mdl");
precache_model("models/p_wrench.mdl");
precache_model("models/p_spanner.mdl");
}
void
@ -52,18 +48,18 @@ w_wrench_updateammo(player pl)
string
w_wrench_wmodel(void)
{
return "models/w_wrench.mdl";
return "models/ball.mdl";
}
string
w_wrench_pmodel(void)
{
return "models/p_wrench.mdl";
return "models/p_spanner.mdl";
}
string
w_wrench_deathmsg(void)
{
return "%s was assaulted by %s's Wrench.";
return "%s was assaulted by %s's wrench.";
}
void
@ -94,23 +90,20 @@ w_wrench_primary(void)
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
int r = (float)input_sequence % 3;
int r = (float)input_sequence % 2;
switch (r) {
case 0:
anim = trace_fraction >= 1 ? WRENCH_ATTACK1MISS:WRENCH_ATTACK1HIT;
break;
case 1:
anim = trace_fraction >= 1 ? WRENCH_ATTACK2MISS:WRENCH_ATTACK2HIT;
anim = WRENCH_ATTACK1;
break;
default:
anim = trace_fraction >= 1 ? WRENCH_ATTACK3MISS:WRENCH_ATTACK3HIT;
anim = WRENCH_ATTACK2;
}
Weapons_ViewAnimation(anim);
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.5f;
} else {
if (trace_fraction < 1.0) {
pl.w_attack_next = 0.25f;
} else {
pl.w_attack_next = 0.5f;
}
pl.w_idle_next = 2.5f;