Client: force set r_fullbrightSkins to 0 because otherwise the engine will mess with lighting on any entity with a colormap
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@ -85,6 +85,9 @@ CSQC_Init(float apilevel, string enginename, float engineversion)
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/* end msg */
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print("Client game initialized.\n");
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/* because the engine will do really bad hacks to our models otherwise. e.g. R6284 */
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cvar_set("r_fullbrightSkins", "0");
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}
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/*
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