NSRenderableEntity: Ensure .skeletonindex is set to 0 after deleting the skeletal object
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@ -71,6 +71,7 @@ NSRenderableEntity::_UpdateBoneCount(void)
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m_iNumBones = skel_get_numbones(skeletonindex) + 1;
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//print(sprintf("UPDATED GEOMSET FOR MODELINDEX %d, %d BONES\n", modelindex, m_iNumBones));
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skel_delete(skeletonindex);
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skeletonindex = 0;
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}
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#endif
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