NSEntity: Add 'Use' input from Source.
This commit is contained in:
parent
c87837f583
commit
0e4aa015a7
2 changed files with 7 additions and 0 deletions
|
@ -56,6 +56,7 @@ server/func_pendulum.qc
|
||||||
server/func_vehicle.qc
|
server/func_vehicle.qc
|
||||||
server/func_vehiclecontrols.qc
|
server/func_vehiclecontrols.qc
|
||||||
server/light.qc
|
server/light.qc
|
||||||
|
server/logic_auto.qc
|
||||||
server/stubs.qc
|
server/stubs.qc
|
||||||
server/infodecal.qc
|
server/infodecal.qc
|
||||||
server/player_weaponstrip.qc
|
server/player_weaponstrip.qc
|
||||||
|
|
|
@ -589,6 +589,12 @@ NSEntity::Input(entity eAct, string strInput, string strData)
|
||||||
case "ClearParent":
|
case "ClearParent":
|
||||||
ClearParent();
|
ClearParent();
|
||||||
break;
|
break;
|
||||||
|
case "Use":
|
||||||
|
eActivator = eAct;
|
||||||
|
|
||||||
|
if (PlayerUse)
|
||||||
|
PlayerUse();
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
NSTrigger::Input(eAct, strInput, strData);
|
NSTrigger::Input(eAct, strInput, strData);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue