NSEntity: Add 'Use' input from Source.
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2 changed files with 7 additions and 0 deletions
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@ -56,6 +56,7 @@ server/func_pendulum.qc
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server/func_vehicle.qc
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server/func_vehiclecontrols.qc
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server/light.qc
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server/logic_auto.qc
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server/stubs.qc
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server/infodecal.qc
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server/player_weaponstrip.qc
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@ -589,6 +589,12 @@ NSEntity::Input(entity eAct, string strInput, string strData)
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case "ClearParent":
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ClearParent();
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break;
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case "Use":
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eActivator = eAct;
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if (PlayerUse)
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PlayerUse();
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break;
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default:
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NSTrigger::Input(eAct, strInput, strData);
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}
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