nuclide/Documentation/Materials/commands/reflectmask.md

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# Materials: Commands {#mat_commands}
## reflectmask
### Syntax
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**reflectmask <texturepath/texturename>**
### Overview
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Defines a texture that specifies which parts of a material will reveal a
reflective material, such as a
[cubemap](reflectcube.md). This applies to
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standard FTEQW. In Nuclide the reflectmask is currently unused with the
included shaders. If you want to apply reflectivity to your materials,
use the alpha channel of your
[normalmap](normalmap.md) instead.
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### See also {#see_also}
- [diffusemap](diffusemap.md)
- [normalmap](normalmap.md)
- [specularmap](specularmap.md)
- [fullbrightmap](fullbrightmap.md)
- [uppermap](uppermap.md)
- [lowermap](lowermap.md)
- [reflectcube](reflectcube.md)