2022-10-03 00:10:54 +00:00
|
|
|
# Materials: Commands {#mat_commands}
|
|
|
|
## reflectmask
|
2022-10-17 20:33:16 +00:00
|
|
|
### Syntax
|
2022-10-03 00:10:54 +00:00
|
|
|
|
|
|
|
**reflectmask <texturepath/texturename>**
|
|
|
|
|
2022-10-17 20:33:16 +00:00
|
|
|
### Overview
|
2022-10-03 00:10:54 +00:00
|
|
|
|
|
|
|
Defines a texture that specifies which parts of a material will reveal a
|
|
|
|
reflective material, such as a
|
2023-08-21 15:39:01 +00:00
|
|
|
[cubemap](reflectcube.md). This applies to
|
2022-10-03 00:10:54 +00:00
|
|
|
standard FTEQW. In Nuclide the reflectmask is currently unused with the
|
|
|
|
included shaders. If you want to apply reflectivity to your materials,
|
|
|
|
use the alpha channel of your
|
2023-08-21 15:39:01 +00:00
|
|
|
[normalmap](normalmap.md) instead.
|
2022-10-03 00:10:54 +00:00
|
|
|
|
|
|
|
### See also {#see_also}
|
|
|
|
|
2023-08-21 15:39:01 +00:00
|
|
|
- [diffusemap](diffusemap.md)
|
|
|
|
- [normalmap](normalmap.md)
|
|
|
|
- [specularmap](specularmap.md)
|
|
|
|
- [fullbrightmap](fullbrightmap.md)
|
|
|
|
- [uppermap](uppermap.md)
|
|
|
|
- [lowermap](lowermap.md)
|
|
|
|
- [reflectcube](reflectcube.md)
|