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# Material Command List {#mat_commands}
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## noPicMip {#noPicMip}
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### Syntax
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**noPicMip**
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### Overview
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This causes the texture to ignore user-set values for the gl_picmip cvar
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command. The image will always be high resolution. Example: Used to keep
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images and text in the heads up display from blurring when user
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optimizes the game graphics.
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