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# Materials: Commands {#mat_commands}
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## portal
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### Syntax
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**portal**
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### Overview
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Specifies that this texture is the surface for a portal or mirror. In
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the game map, a portal entity must be placed directly in front of the
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texture (within 64 game units). All this does is set "sort portal", so
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it isn't needed if you specify that explicitly.
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