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nuclide
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texturesrc
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light.mat
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env_shake: active global shake entities can be stopped by removing them from the game now.
2024-03-05 08:33:37 +00:00
{
Base: Give some love to base/ VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
2024-12-05 03:04:56 +00:00
diffusemap editor/light.tga
env_shake: active global shake entities can be stopped by removing them from the game now.
2024-03-05 08:33:37 +00:00
{
map $diffuse
rgbGen vertex
alphaFunc GE128
}
}
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