2022-10-03 00:10:54 +00:00
|
|
|
# Materials: Commands {#mat_commands}
|
|
|
|
## nopicmip
|
2022-10-17 20:33:16 +00:00
|
|
|
### Syntax
|
2022-10-03 00:10:54 +00:00
|
|
|
|
|
|
|
**noPicMip**
|
|
|
|
|
2022-10-17 20:33:16 +00:00
|
|
|
### Overview
|
2022-10-03 00:10:54 +00:00
|
|
|
|
|
|
|
This causes the texture to ignore user-set values for the gl_picmip cvar
|
|
|
|
command. The image will always be high resolution. Example: Used to keep
|
|
|
|
images and text in the heads up display from blurring when user
|
|
|
|
optimizes the game graphics.
|