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# Materials: Commands {#mat_commands}
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## specularmap
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### Syntax
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**specularmap <texturepath/texturename>**
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### Overview
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Can set the specularity of the surface in relation to dlights.
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Specularity is the intensity of the light reflecting off the surface. In
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special cases some [GLSL programs](Shaders) might use the
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texture it for other purposes, too.
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### See also {#see_also}
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- [diffusemap](diffusemap)
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- [normalmap](normalmap)
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- [fullbrightmap](fullbrightmap)
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- [uppermap](uppermap)
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- [lowermap](lowermap)
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- [reflectmask](reflectmask)
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- [reflectcube](reflectcube)
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