2018-12-31 01:00:38 +00:00
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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#define SF_ROT_YAXIS 0
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#define SF_ROT_OPEN 1
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#define SF_ROT_BACKWARDS 2
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#define SF_ROT_PASSABLE 8
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#define SF_ROT_ONEWAY 16
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#define SF_ROT_TOGGLE 32
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#define SF_ROT_ZAXIS 64
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#define SF_ROT_XAXIS 128
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#define SF_ROT_USE 256
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#define SF_DOOR_NOMONSTERS 512
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#define SF_DOOR_SILENT 0x80000000i
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2019-01-03 01:26:39 +00:00
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class func_door_rotating:CBaseTrigger
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2018-12-31 01:00:38 +00:00
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{
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int m_iMoveSnd;
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int m_iStopSnd;
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int m_iDamage;
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2019-01-16 04:17:52 +00:00
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int m_iLocked;
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2018-12-31 01:00:38 +00:00
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float m_flDistance;
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float m_flSpeed;
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float m_flLip;
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float m_iState;
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float m_flNextAction;
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float m_flWait;
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float m_flDelay;
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vector m_vecDest;
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vector m_vecPos1;
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vector m_vecPos2;
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vector m_vecMoveDir;
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virtual void() m_pMove = 0;
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2019-01-03 01:26:39 +00:00
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void() func_door_rotating;
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2019-01-05 01:02:12 +00:00
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virtual void() Respawn;
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2018-12-31 01:00:38 +00:00
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virtual void() Precache;
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virtual void() Arrived;
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virtual void() Returned;
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virtual void() RotateBack;
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virtual void() RotateAway;
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virtual void() Trigger;
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2019-01-05 01:02:12 +00:00
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virtual void() Use;
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2018-12-31 01:00:38 +00:00
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virtual void() Touch;
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virtual void() Blocked;
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virtual void() SetMovementDirection;
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2019-01-05 01:02:12 +00:00
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virtual void(vector angle, void() func) RotateToDestination;
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2018-12-31 01:00:38 +00:00
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virtual void() RotateToDestination_End;
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};
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::Precache(void)
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2018-12-31 01:00:38 +00:00
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{
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2019-01-05 01:02:12 +00:00
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if (m_iMoveSnd > 0 && m_iMoveSnd <= 10) {
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precache_sound(sprintf("doors/doormove%i.wav", m_iMoveSnd));
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2018-12-31 01:00:38 +00:00
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} else {
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2019-01-05 01:02:12 +00:00
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precache_sound("common/null.wav");
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2018-12-31 01:00:38 +00:00
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}
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2019-01-05 01:02:12 +00:00
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if (m_iStopSnd > 0 && m_iStopSnd <= 8) {
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precache_sound(sprintf("doors/doorstop%i.wav", m_iStopSnd));
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2018-12-31 01:00:38 +00:00
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} else {
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2019-01-05 01:02:12 +00:00
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precache_sound("common/null.wav");
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2018-12-31 01:00:38 +00:00
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}
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::Arrived(void)
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2018-12-31 01:00:38 +00:00
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{
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m_iState = STATE_RAISED;
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2019-01-05 01:02:12 +00:00
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if (m_iStopSnd > 0 && m_iStopSnd <= 8) {
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sound(this, CHAN_VOICE, sprintf("doors/doorstop%i.wav", m_iStopSnd), 1.0, ATTN_NORM);
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2018-12-31 01:00:38 +00:00
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} else {
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2019-01-05 01:02:12 +00:00
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sound(this, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
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2018-12-31 01:00:38 +00:00
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}
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2019-01-05 01:02:12 +00:00
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if (!(spawnflags & SF_ROT_USE)) {
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2018-12-31 01:00:38 +00:00
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touch = Touch;
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}
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2019-01-05 01:02:12 +00:00
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if (m_flWait < 0) {
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2018-12-31 01:00:38 +00:00
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return;
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}
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think = RotateBack;
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2019-01-05 01:02:12 +00:00
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nextthink = (ltime + m_flWait);
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2018-12-31 01:00:38 +00:00
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::Returned(void)
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2018-12-31 01:00:38 +00:00
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{
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2019-01-05 01:02:12 +00:00
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if (!(spawnflags & SF_ROT_USE)) {
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2018-12-31 01:00:38 +00:00
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touch = Touch;
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}
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m_iState = STATE_LOWERED;
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::RotateBack(void)
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2018-12-31 01:00:38 +00:00
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{
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2019-01-05 01:02:12 +00:00
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if (m_iMoveSnd > 0 && m_iMoveSnd <= 10) {
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sound(this, CHAN_VOICE, sprintf("doors/doormove%i.wav", m_iMoveSnd), 1.0, ATTN_NORM);
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2018-12-31 01:00:38 +00:00
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} else {
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2019-01-05 01:02:12 +00:00
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sound(this, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
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2018-12-31 01:00:38 +00:00
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}
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2019-01-05 01:02:12 +00:00
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if (!(spawnflags & SF_ROT_USE)) {
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2018-12-31 01:00:38 +00:00
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touch = __NULL__;
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}
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m_iState = STATE_DOWN;
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2019-01-05 01:02:12 +00:00
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RotateToDestination(m_vecPos1, Returned);
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2018-12-31 01:00:38 +00:00
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::RotateAway(void)
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2018-12-31 01:00:38 +00:00
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{
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float fDirection = 1.0;
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2019-01-05 01:02:12 +00:00
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if (m_iState == STATE_UP) {
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2018-12-31 01:00:38 +00:00
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return;
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}
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2019-01-05 01:02:12 +00:00
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if (m_iMoveSnd > 0 && m_iMoveSnd <= 10) {
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sound(this, CHAN_VOICE, sprintf("doors/doormove%i.wav", m_iMoveSnd), 1.0, ATTN_NORM);
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2018-12-31 01:00:38 +00:00
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} else {
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2019-01-05 01:02:12 +00:00
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sound(this, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
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2018-12-31 01:00:38 +00:00
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}
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2019-01-05 01:02:12 +00:00
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if (m_iState == STATE_RAISED) {
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nextthink = (ltime + m_flWait);
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2018-12-31 01:00:38 +00:00
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return;
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}
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m_iState = STATE_UP;
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2019-01-05 01:02:12 +00:00
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if (!(spawnflags & SF_ROT_ONEWAY)) {
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2018-12-31 01:00:38 +00:00
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vector vDifference = eActivator.origin - origin;
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vector vAngles = eActivator.angles;
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vAngles[0] = vAngles[2] = 0;
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2019-01-05 01:02:12 +00:00
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makevectors(vAngles);
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vector vNext = (eActivator.origin + (v_forward * 10)) - origin;
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2018-12-31 01:00:38 +00:00
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2019-01-05 01:02:12 +00:00
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if (((vDifference[0] * vNext[1]) - (vDifference[1] * vNext[0])) < 0) {
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2018-12-31 01:00:38 +00:00
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fDirection = -1.0f;
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}
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}
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2019-01-05 01:02:12 +00:00
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RotateToDestination(m_vecPos2 * fDirection, Arrived);
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2018-12-31 01:00:38 +00:00
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::Trigger(void)
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2018-12-31 01:00:38 +00:00
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{
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2019-01-05 01:02:12 +00:00
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if (m_flNextAction > time) {
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2018-12-31 01:00:38 +00:00
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return;
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}
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m_flNextAction = time + m_flWait;
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2019-01-05 01:02:12 +00:00
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if ((m_iState == STATE_UP) || (m_iState == STATE_RAISED)) {
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2018-12-31 01:00:38 +00:00
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RotateBack();
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return;
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}
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RotateAway();
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2019-01-05 01:02:12 +00:00
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if (m_flDelay) {
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2018-12-31 01:00:38 +00:00
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#ifdef GS_DEVELOPER
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2019-01-05 01:02:12 +00:00
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print(sprintf("func_door_rotating: Delayed trigger of `%s`\n", m_strTarget));
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2018-12-31 01:00:38 +00:00
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#endif
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2019-01-05 01:02:12 +00:00
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CBaseTrigger::UseTargets_Delay(m_flDelay);
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2018-12-31 01:00:38 +00:00
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} else {
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#ifdef GS_DEVELOPER
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2019-01-05 01:02:12 +00:00
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print(sprintf("func_door_rotating: Normal trigger of `%s`\n", m_strTarget));
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2018-12-31 01:00:38 +00:00
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#endif
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CBaseTrigger::UseTargets();
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}
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}
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2019-01-05 01:02:12 +00:00
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void func_door_rotating::Use(void)
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2018-12-31 01:00:38 +00:00
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{
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eActivator.gflags &= ~GF_USE_RELEASED;
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Trigger();
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::Touch(void)
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2018-12-31 01:00:38 +00:00
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{
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2019-01-05 01:02:12 +00:00
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if (spawnflags & SF_ROT_USE) {
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2018-12-31 01:00:38 +00:00
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return;
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}
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2019-01-16 04:17:52 +00:00
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if (m_iLocked) {
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return;
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}
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2019-01-05 01:02:12 +00:00
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if (other.movetype == MOVETYPE_WALK) {
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if (other.absmin[2] <= maxs[2] - 2) {
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2018-12-31 01:00:38 +00:00
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eActivator = other;
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Trigger();
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}
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}
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touch = __NULL__;
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::Blocked(void)
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2018-12-31 01:00:38 +00:00
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{
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2019-01-05 01:02:12 +00:00
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if (m_iDamage) {
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Damage_Apply(other, this, m_iDamage, other.origin, FALSE);
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2018-12-31 01:00:38 +00:00
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}
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2019-01-05 01:02:12 +00:00
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if (m_flWait >= 0) {
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if (m_iState == STATE_DOWN) {
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RotateAway();
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2018-12-31 01:00:38 +00:00
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} else {
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2019-01-05 01:02:12 +00:00
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RotateBack();
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2018-12-31 01:00:38 +00:00
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}
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}
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::SetMovementDirection(void)
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2018-12-31 01:00:38 +00:00
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{
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2019-01-05 01:02:12 +00:00
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if (spawnflags & SF_ROT_ZAXIS) {
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m_vecMoveDir = [0,0,1];
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} else if (spawnflags & SF_ROT_XAXIS) {
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m_vecMoveDir = [1,0,0];
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2018-12-31 01:00:38 +00:00
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} else {
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2019-01-05 01:02:12 +00:00
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m_vecMoveDir = [0,1,0];
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2018-12-31 01:00:38 +00:00
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}
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::RotateToDestination_End(void)
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2018-12-31 01:00:38 +00:00
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{
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angles = m_vecDest;
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2019-01-05 01:02:12 +00:00
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avelocity = [0,0,0];
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2018-12-31 01:00:38 +00:00
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nextthink = -1;
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m_pMove();
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}
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2019-01-03 01:26:39 +00:00
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void func_door_rotating::RotateToDestination(vector vDestinationAngle, void() func)
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2018-12-31 01:00:38 +00:00
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{
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vector vecAngleDifference;
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float flTravelLength, flTravelTime;
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2019-01-05 01:02:12 +00:00
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if (!m_flSpeed) {
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objerror("No speed defined for moving entity! Will not divide by zero.");
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2018-12-31 01:00:38 +00:00
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}
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2019-01-05 01:02:12 +00:00
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vecAngleDifference = (vDestinationAngle - angles);
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flTravelLength = vlen(vecAngleDifference);
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flTravelTime = (flTravelLength / m_flSpeed);
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avelocity = (vecAngleDifference * (1 / flTravelTime));
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2018-12-31 01:00:38 +00:00
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m_vecDest = vDestinationAngle;
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m_pMove = func;
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think = RotateToDestination_End;
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2019-01-05 01:02:12 +00:00
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nextthink = (ltime + flTravelTime);
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}
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void func_door_rotating::Respawn(void)
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{
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func_door_rotating::SetMovementDirection();
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if (!m_flSpeed) {
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m_flSpeed = 100;
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}
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if (!m_flLip) {
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m_flLip = 90;
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}
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if (!m_flDelay) {
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m_flDelay = 4;
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}
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if (!m_flDistance) {
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m_flDistance = 90;
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}
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solid = SOLID_BSP;
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movetype = MOVETYPE_PUSH;
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setorigin(this, m_oldOrigin);
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setmodel(this, m_oldModel);
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think = __NULL__;
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nextthink = -1;
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m_pMove = 0;
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avelocity = [0,0,0];
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blocked = Blocked;
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if (spawnflags & SF_ROT_USE) {
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touch = __NULL__;
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PlayerUse = Use;
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} else {
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touch = Touch;
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PlayerUse = __NULL__;
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}
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m_iState = STATE_LOWERED;
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m_vecPos1 = m_oldAngle;
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m_vecPos2 = m_oldAngle + m_vecMoveDir * m_flDistance;
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if (spawnflags & SF_ROT_OPEN) {
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vector vTemp = m_vecPos2;
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m_vecPos2 = m_vecPos1;
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m_vecPos1 = vTemp;
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//m_vecMoveDir = m_vecMoveDir * -1;
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}
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|
|
|
2019-01-16 04:17:52 +00:00
|
|
|
if (m_strTargetName) {
|
|
|
|
m_iLocked = TRUE;
|
|
|
|
}
|
|
|
|
|
2019-01-05 01:02:12 +00:00
|
|
|
angles = m_vecPos1;
|
2018-12-31 01:00:38 +00:00
|
|
|
}
|
|
|
|
|
2019-01-03 01:26:39 +00:00
|
|
|
void func_door_rotating::func_door_rotating(void)
|
2018-12-31 01:00:38 +00:00
|
|
|
{
|
2019-01-05 01:02:12 +00:00
|
|
|
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
|
|
|
|
switch (argv(i)) {
|
2018-12-31 01:00:38 +00:00
|
|
|
case "speed":
|
2019-01-05 01:02:12 +00:00
|
|
|
m_flSpeed = stof(argv(i+1));
|
2018-12-31 01:00:38 +00:00
|
|
|
break;
|
|
|
|
case "lip":
|
2019-01-05 01:02:12 +00:00
|
|
|
m_flLip = stof(argv(i+1));
|
2018-12-31 01:00:38 +00:00
|
|
|
break;
|
|
|
|
case "movesnd":
|
2019-01-05 01:02:12 +00:00
|
|
|
m_iMoveSnd = stoi(argv(i+1));
|
2018-12-31 01:00:38 +00:00
|
|
|
break;
|
|
|
|
case "stopsnd":
|
2019-01-05 01:02:12 +00:00
|
|
|
m_iStopSnd = stoi(argv(i+1));
|
2018-12-31 01:00:38 +00:00
|
|
|
break;
|
|
|
|
case "distance":
|
2019-01-05 01:02:12 +00:00
|
|
|
m_flDistance = stof(argv(i+1));
|
2018-12-31 01:00:38 +00:00
|
|
|
break;
|
|
|
|
case "delay":
|
2019-01-05 01:02:12 +00:00
|
|
|
m_flDelay = stof(argv(i+1));
|
|
|
|
break;
|
|
|
|
case "dmg":
|
|
|
|
m_iDamage = stoi(argv(i+1));
|
2018-12-31 01:00:38 +00:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2019-01-03 01:26:39 +00:00
|
|
|
|
|
|
|
func_door_rotating::Precache();
|
2018-12-31 01:00:38 +00:00
|
|
|
CBaseEntity::CBaseEntity();
|
2019-01-03 01:26:39 +00:00
|
|
|
func_door_rotating::Respawn();
|
2018-12-31 01:00:38 +00:00
|
|
|
}
|