2020-05-30 10:03:55 +00:00
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About Nuclide
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The Nuclide project produces a freely available game-logic component and
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2021-08-27 10:31:07 +00:00
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development platform on top of FTEQW; which is the engine we use.
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Our goals is to create a modern research base for new advancements, as well
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as to have a stable base with a good API for games.
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2020-05-30 10:03:55 +00:00
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2021-08-27 10:31:07 +00:00
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- Client-side predicted movement and inputs for things like weapons-systems
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- Lots of well documented objects to use in level formats supported by FTEQW
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- Reference implementations for a lot of features exlusive to FTEQW compared
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to other idTech engines
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- Designed to be familar to developers who're used to GoldSrc and Source engine
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projects
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2020-05-30 10:03:55 +00:00
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2021-08-27 10:31:07 +00:00
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1. Why might I want to use it?
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2020-05-30 10:03:55 +00:00
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2021-08-27 10:31:07 +00:00
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You want to develop a game using a lot of complex and well-tested objects
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which might be tedious to implement on your own.
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You want to run or make modifications for a game using Nuclide and need full
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control over what you can do.
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2020-05-30 10:03:55 +00:00
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2. How free is Nuclide?
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Everything in Nuclide is free. The copyright terms for the game-logic are
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very permitting. Nuclide does not use the GPL as a point of reference, it
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instead uses a ISC-like license. This means you can use, copy, modify and
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distribute the code and work resulting from it for any purpose.
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Please read the very short 'license' document for details.
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2021-08-27 10:31:07 +00:00
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3. What are the alternatives?
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2020-05-30 10:03:55 +00:00
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2021-08-27 10:31:07 +00:00
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Implementing systems such as prediction, complex map objects and entities on
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your own or licensing another engine such as Source that ships with its own
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Source SDK Base.
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