nuclide/Tools/textures/measure/mat_glass.mat

19 lines
246 B
Text
Raw Normal View History

{
surfaceParm glass
if $programs
program defaultwall
diffusemap textures/measure/mat_glass.tga
else
{
map $lightmap
rgbGen identity
}
{
map textures/measure/mat_glass.tga
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
}
endif
}