nuclide/Documentation/Materials/commands/fullbrightmap.md

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# Materials: Commands {#mat_commands}
## fullbrightmap
### Syntax
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**fullbrightmap <texturepath/texturename>**
### Overview
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The texture is essentially a fullbright overlay on top of the
diffuse/albedomap.
Not all [Shaders](Shaders) support them. In some, like the
[unlit](unlit_(Shader)) shader, the
[diffusemap](diffusemap) is always
fullbright.
### See also {#see_also}
- [diffusemap](diffusemap)
- [normalmap](normalmap)
- [specularmap](specularmap)
- [uppermap](uppermap)
- [lowermap](lowermap)
- [reflectmask](reflectmask)
- [reflectcube](reflectcube)